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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Postby NotSoHazy » Fri Sep 15, 2017 6:17 am

Can't wait for update
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Re: osjc's doom64 shotgun edits

Postby JacenXtreme » Sat Sep 16, 2017 11:09 am

osjclatchford wrote:posted this in-progress in the spriting carnival.

now here's the full finished sheet...
megashotty.PNG
its based off of the doom64 shotty, doom shotty, eriances shotty and cage's doom64 shotgun pumping frames.
I removed the 'bit' from the end of the barrel (that is often left on converted pumping frames) too as this is not on the d64 shotty idle frame...


Wow, osjc, this looks really good. I can say for myself that this is a good set of sprites.
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Re: [WAD][OLD] Recon ReDuX

Postby cortlong50 » Sat Sep 16, 2017 2:50 pm

wildweasel you can throw me in the useless bumps section, but im gonna comment on this and say some of this looks really inventive and fun as shit and im gonna download it.
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Re: osjc's doom64 shotgun edits

Postby Voros » Sat Sep 16, 2017 5:30 pm

The second row pumping frames keeps reminding me of Freedoom's old shotgun:
ImageImageImageImage
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Re: [WIP]Colourful Hell 0.91 garbage day

Postby doomguy214 » Mon Sep 18, 2017 11:47 pm

Can anyone give me older builds of colourfull hell prior to v 91 if possible.Thanks in advance
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DOOM 64 EX 'ULTIMATE BOSS FIGHT

Postby armymen12002003 » Fri Sep 22, 2017 12:14 am

nice job thats the big drawback with the original level way to damn short mayne if you shoot this over nevander he might make it compatible with doom 64 retribution.
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Re: Lizard Squad: A cartoony ZDoom mod - Version 5.2a releas

Postby ScooT9 » Sat Sep 23, 2017 5:17 am

Any plans on doing a sequel to this mod?
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Re: [Music Pack] Final Doom/TNT SC-55 Music Pack released!

Postby EmperorGrieferus » Sun Sep 24, 2017 10:26 am

MusicallyInspired wrote:I can't access this forum from home as my ISP seems to be blacklisted (I live in the middle of nowhere out of town and use a wireless LTE network ISP), so I had to post from work which uses a more popular and widely-used ISP in town instead.

Image
Music pack released! (OGG, FLAC, and MP3)

Finally (pun intended, sorry), after an unforgivable amount of time I've managed record the Roland SC-55 soundtrack for TNT: Evilution. This music pack contains metadata loop tags for seamless looping playback in-game with fadeouts at the end for easy listening outside the game. The SC-55 was the most-used synth module in the 90s for PC games and most soundtracks (including Doom) were composed with it so it's the most authentic experience you can get with the original music. There are two versions of the pack: "boosted" and "raw." The boosted pack has had the levels compressed and raised so it's louder and at a more acceptable volume without clipping, while the raw pack is just the raw recordings without any post processing (more authentic for the hardcore vanilla seekers out there) but it's noticeably quieter. Finally (sorry again) along with the Doom and Doom 2 soundtracks I've already had available, this brings the official Doom games to a completed status. Next on my list is Heretic and Hexen.

Check out my website for music packs for other games like Duke3D, Descent, Hocus Pocus (best used with rf`'s Hocusdoom mod for GZDoom) and others. My music packs were even used for the official Super 3D Noah's Ark and the (late) Duke Nukem 3D Megaton Edition releases on Steam!

Hey, MusicallyInspired. Can you send me F3 sample of Overdriven Guitar. In very high quality.
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Re: [ECWolf] Wolfenstein Cosmetic Upgrade (Beta 2)

Postby LukasG2004 » Sun Sep 24, 2017 1:10 pm

I wish I could play it but everytime I start a new game it crashes :cry:
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Re: [ECWolf] Wolfenstein Cosmetic Upgrade (Beta 1)

Postby LukasG2004 » Sun Sep 24, 2017 1:15 pm

Woolie Wool wrote:Recent dev builds of ECWolf can do that, it's a known bug that hasn't been fixed yet. Just hit new game again until you get in.

I recommend this build: http://devbuilds.drdteam.org/ecwolf/ecw ... 27-0457.7z


The link is dead
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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Postby whatup876 » Wed Sep 27, 2017 10:05 am

So, how's Final Doomer going?
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Re: The EVIL DOOM Crossover!

Postby john190 » Wed Sep 27, 2017 1:20 pm

Wasnt there an another Evil Dead mod?
And I dont mean the TC one.
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Re: The EVIL DOOM Crossover!

Postby NotSoHazy » Wed Sep 27, 2017 2:41 pm

Is this mod still alive?
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Castlevania[W(h)IP]

Postby Facínora » Thu Sep 28, 2017 12:58 pm

I'm eager to try and make a video about it.
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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Postby NotSoHazy » Sat Oct 07, 2017 4:07 am

Is development still alive?
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