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Re: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTA

Postby Tapwave » Thu Aug 21, 2014 3:28 am

Cacobus wrote:Hi I love this mod,but it would be great if you could please do this also for Brutal doomSE.Thanks

last visit date of the original poster wrote:Last visited:Sat Apr 05, 2014 11:01 pm

No.
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Re: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTA

Postby Cacobus » Thu Aug 21, 2014 4:29 am

Wow!I don't remember asking you terranova.
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Re: Doom 64 Monster WAD?

Postby SNEAKY » Tue Sep 02, 2014 9:15 pm

is the playable doom64 monsters for doom 64 done yet? it's been for 4 years so far.
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Re: General discussion on TSoZD.

Postby demo_the_man » Wed Sep 03, 2014 11:30 am

Well........ its been 4 years now, i think the shores of zdoom is now dead
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Re: [WIP] The Shores of Zdoom

Postby demo_the_man » Wed Sep 03, 2014 11:32 am

Well......... Im not trieng to bump this, but do you guys want some help getting this out, or is this now gone the way of many doom projects
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Re: Dsdoom3 - 32 map Total Conversion 31/32 maps complete

Postby Grant_Wolfskin » Wed Sep 10, 2014 6:16 am

I would still really like to play this.
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Re: [WIP] Doom: Evil Unleashed

Postby Grant_Wolfskin » Sat Sep 13, 2014 1:55 pm

I am looking very forward to play this.
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Re: TNT 2: Devilution (Demo 1.1b hotfix Released!)

Postby noonecares » Fri Sep 19, 2014 1:31 pm

Well, 2 years and still f***ing nothing; Guess it did get flushed down the toilet.
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Re: TNT 2: Devilution (Demo 1.1b hotfix Released!)

Postby CorSair » Fri Sep 19, 2014 1:45 pm

noonecares wrote:Well, 2 years and still f***ing nothing; Guess it did get flushed down the toilet.

More relevant topic in here.
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Re: [WIP] Doom: Evil Unleashed

Postby Serious_MOod » Tue Sep 23, 2014 9:38 am

Are there any news?
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Re: [WIP] Doom: Evil Unleashed

Postby demo_the_man » Tue Sep 23, 2014 10:50 am

Why did you bump this, i thought there was a update!
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Re: [WIP] Doom: Evil Unleashed

Postby RIPANDTEAR » Sat Oct 11, 2014 2:05 pm

This look awsome. Can't wait to try the demo when it comes out.
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Re: [On hiatus] Path to Hell

Postby demo_the_man » Wed Oct 15, 2014 11:37 am

can i use some of the existing resources in my alpha mod
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Re: [On hiatus] Path to Hell

Postby chronoteeth » Wed Oct 15, 2014 11:40 am

the creator hasnt been on in 6 years. i dont think you'll be gettin your answer lmao
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Re: [On hiatus] Path to Hell

Postby Arthropleura » Wed Oct 15, 2014 7:40 pm

One hell of a necrobump by the way man.
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