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Moderator: GZDoom Developers

Re: [Mini Mod] Fallout 666 Mash Up (Alpha 0.6 - update Jan.0

Postby Numnzel » Sat May 09, 2020 8:30 pm

Sorry for Necro, I just have found this post right now and got my interest. Is this mod still being developed?
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Numnzel
 
Joined: 19 Jul 2012
Location: Empty space

Re: Jittery Movement in GZDoom.

Postby Nicholas Crovingstot » Wed May 13, 2020 3:08 pm

Try the command -dup 2
Nicholas Crovingstot
 

Re: Just Shapes & Beats StoryMode/DLC Edition Music Addon

Postby TaporGaming » Thu May 21, 2020 5:21 am

This is similar...
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Joined: 08 Jun 2018

Re: StormyBlue is DOOMED (Cancelled)

Postby MrRumbleRoses » Sat May 23, 2020 12:29 pm

shame this mod was canned
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MrRumbleRoses
 
Joined: 25 Feb 2016

Re: [METAL SKIN] MechWarrior inspired mod prototype (Update

Postby kappa007 » Sun May 24, 2020 7:11 am

how is the progress going on this mod?
kappa007
 
Joined: 11 May 2018

Re: Hakros Doom Launcher v.1.3

Postby Gamerwarrior117 » Tue May 26, 2020 5:43 pm

is Wolenstein 3d total conversation by afadoomer added it in? what about aliens eradication, blake stone, rise of the triad gzdoom port, wadsmoosh, quake an etc?

does it have as way t create shortcuts?
Gamerwarrior117
 
Joined: 17 Jul 2019

Re: Restoration of Hexen 1.0 and other games' EXE revisions

Postby Gamerwarrior117 » Tue May 26, 2020 6:01 pm

can you do monster bash an finish rise of the triad please? or you can make a new version of rise of the triad? what about dark forces? what about elder scrolls arena, daggerfall and etc?

what does this launcher do?
Gamerwarrior117
 
Joined: 17 Jul 2019

Re: Engine as a video codec (video decoder)

Postby De-M-oN » Mon Jun 08, 2020 1:58 pm

if CPU can't take all that blood fireworks in some mods, there'll be no framerate troubles on replay


hmmm that would be amazing actually^^

I would love to see e.g. my All Out War 2 Silvester at 60fps instead of every 3 seconds a frame because all of these effects going on :D
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De-M-oN
 
Joined: 26 May 2008

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Postby CrossDressiNate » Wed Jun 10, 2020 1:06 am

Is this project still going?
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Joined: 22 Apr 2018

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Postby Vostyok » Wed Jun 10, 2020 1:31 am

CrossDressiNate wrote:Is this project still going?


The author hasn't been with us since 2018. So.. No. I would assume no.
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Vostyok
Free Radical
 
Joined: 17 Jan 2015
Location: Yurup
Discord: Vostyok#3164

Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]

Postby gamevoin » Tue Jun 16, 2020 2:52 pm

"As long as we keep in mind the memories and good times we've had, the Booty will live on in our hearts. The Booty was, and always will be, too real."
Apologies for such a heinous bump, but I wonder if there's any status reports to share in this day and age..?
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gamevoin
 
Joined: 28 Dec 2014

Re: GZDoom 4.4.0 released

Postby Logan MTM » Wed Jun 24, 2020 4:14 pm

You don't realise how much I need of pbr for sprites. Jesus, this doesn't make any sense. :?
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Logan MTM
I can see you...
 
Joined: 17 Jan 2006
Location: Rio de Janeiro - Brazil

Re: GZDoom 4.4.0 released

Postby Caligari87 » Wed Jun 24, 2020 6:11 pm

Makes perfect sense and has been explained many times. viewtopic.php?f=18&t=63050

8-)
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Caligari87
I'm just here for the community
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Joined: 26 Feb 2004
Location: Salt Lake City, Utah, USA
Discord: Caligari87#3089

Re: GZDoom 4.4.0 released

Postby Rachael » Wed Jun 24, 2020 6:14 pm

Also, do you really need to bump old news topics?
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Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: 4.4.2 Torch-Light Shader issue

Postby ZDL_800 » Tue Jun 30, 2020 10:06 am

Anyone?
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Joined: 15 May 2019

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