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Gloom Busters

Postby GeezNoWhy » Wed Apr 25, 2018 8:42 am

I want to gloom buster ultimate doom intro music
I don't know what is that music ?
GeezNoWhy
 
Joined: 18 Mar 2018

Re: The Ultimate Torment & Torture: Supportive Edition

Postby will183 » Sat Apr 28, 2018 4:06 am

Someone needs to do this but for Unloved, seriously I want to be able to play SUAB on that :(
will183
 
Joined: 29 Mar 2017

Re: [ON HOLD] Pokémon DOOM: Titanium

Postby RedoLane » Mon Apr 30, 2018 1:07 pm

Sorry for the bump, but i think this project deserves a revival. it got a lot of potential!
I wonder who will pick up the idea Kate had in this one...
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RedoLane
 
Joined: 08 Dec 2017
Discord: #7295

Re: lilith.pk3 - /idgames released!

Postby EddieMann » Tue May 08, 2018 7:53 pm

Can we finally call this the eraserhead of doom wads, or does that title go to "The Sky May Be"?
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EddieMann
 
Joined: 18 May 2014
Location: Arizona

Re: [WIP] 555Doom

Postby Mackery » Thu May 10, 2018 11:49 am

This looks really promising. And I love the pistol you're using.
Mackery
 
Joined: 07 Jul 2017
Discord: 9531

Re: [WIP] 555Doom

Postby CeeJay » Thu May 10, 2018 12:23 pm

You are aware of the fact that this hasn't been updated in over two years, right?
CeeJay
 
Joined: 14 Mar 2010

Re: Marine Skins - v7

Postby XLightningStormL » Tue May 15, 2018 2:08 am

Download link is deprecated/404'd
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XLightningStormL
DUSK Wiki Master
 
Joined: 09 May 2016
Discord: XLightningStormL#7461
Twitch ID: XLightmingStormL

Re: Responsive Weapons + Faster Weapon Switching

Postby ShotgunImp » Sat May 19, 2018 9:32 am

DTDsphere wrote:To run this with Ultimate Doom, Load Doom2.wad on top of NoLagWeps_WepSwitchFaster.wad.

Doom 2 ≠ Ultimate Doom
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ShotgunImp
 
Joined: 30 Aug 2016

Re: [Release][Alsmost finishe]Duke Nukem: War Against the Do

Postby LukasG2004 » Fri Jun 01, 2018 6:34 pm

we need pipebombs and the chaingun cannon
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LukasG2004
LJG
 
Joined: 19 Apr 2017
Location: r/StonerThoughts
Discord: LJG#7048

Re: [WIP] Sneaky Doom - New A.I.!

Postby Assassin of Purity » Sat Jun 02, 2018 8:56 am

Very awesome mod. I hope someone makes a map pack specifically for this mod. I want to take enemies down stealthy in a city like Tokyo, or in a big mansion. :D
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Assassin of Purity
 
Joined: 10 May 2018
Discord: Old-School Gaming Pony#5759

Re: [Release][Alsmost finishe]Duke Nukem: War Against the Do

Postby shadstarn » Sun Jun 03, 2018 9:35 am

i would like this mod if i could have a normal gameplay without the random enemies and money and all that...
shadstarn
Banned User
 
Joined: 22 Dec 2017

Re: [REQUEST] A ''Over the shoulder chasecam''

Postby Zen3001 » Fri Jun 08, 2018 1:08 pm

ever ended this project or even looking forward to do so?
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Zen3001
Cannot the kingdom of salvation take me home?
Banned User
 
Joined: 25 Nov 2016
Location: some northern german shithole
Discord: #0629

Re: [WIP] The Space Pirate (WHERE'S MY UPDATE MARTY?, Pg 34)

Postby GRUARRR » Fri Jun 15, 2018 8:39 pm

I think your mod is veeeeeeeeeeeery good, but don´t you think it needs at least ONE more weapon? Something like a plasma rifle or a bfg. I mean something a little big more powerful that a rocket launcher. At least with very little bullets (20?/10??/5???)
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GRUARRR
 
Joined: 08 Jan 2016
Location: Valencia, Spain.

Re: [WIP] The Space Pirate (WHERE'S MY UPDATE MARTY?, Pg 34)

Postby Yholl » Fri Jun 15, 2018 9:35 pm

GRUARRR wrote:I think your mod is veeeeeeeeeeeery good, but don´t you think it needs at least ONE more weapon? Something like a plasma rifle or a bfg. I mean something a little big more powerful that a rocket launcher. At least with very little bullets (20?/10??/5???)

I HAVE BEEN DEPLOYED TO LINK THIS POST HERE
MY BRAIN IS NOT AWAKE ENOUGH TO UNDERSTAND WHY YET

END COMMUNICATION
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Yholl
I will hit you with my Decorate.
 
Joined: 17 Dec 2012
Location: Here, stupid.

Re: [MOD/DOWNLOAD] Ghostbusters Proton Pack

Postby MaxRideWizardLord » Sun Jul 15, 2018 4:37 am

Awesome, can I cross the streams?
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MaxRideWizardLord
 
Joined: 26 Jan 2016

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