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[ACS] Hot Foot Degeneration

PostPosted: Tue Dec 14, 2021 2:33 pm
by 00face
Basically, if you stop moving for X seconds/tick, degenerate health by Y. Moving into a wall doesn't count as moving, so you have to actually be pressing some kind of input. Hopefully, the X and Y could be configurable by server admin/cvars.
:D

Re: [ACS] Hot Foot Degeneration

PostPosted: Tue Dec 14, 2021 4:24 pm
by Jarewill
Something like this?

Re: [ACS] Hot Foot Degeneration

PostPosted: Sat Dec 18, 2021 4:02 am
by 00face
Thank you so much for taking the time so far, unfortunately, I get the error Unknown keyword 'AddOptionMenu'

Re: [ACS] Hot Foot Degeneration

PostPosted: Sat Dec 18, 2021 3:27 pm
by Jarewill
That's odd.
You might have to edit the MENUDEF (or remove it) to make it work.
Though it should work as it is.
Maybe you are using an older version of GZDoom?

Re: [ACS] Hot Foot Degeneration

PostPosted: Sun Dec 19, 2021 4:46 pm
by 00face
I apologize, I actually need this for Zandronum. I forgot to add that to the original message x{.

Re: [ACS] Hot Foot Degeneration

PostPosted: Mon Dec 20, 2021 8:53 am
by Caligari87
Same advice applies, Zandronum is based on a very old version of GZDoom that doesn't support that MENUDEF option.

8-)

Re: [ACS] Hot Foot Degeneration

PostPosted: Mon Dec 20, 2021 9:47 pm
by 00face
I don't actually need a menu, especially if that is the hurdle.

Re: [ACS] Hot Foot Degeneration

PostPosted: Sat Jan 01, 2022 12:05 pm
by 00face
Jarewill wrote:That's odd.
You might have to edit the MENUDEF (or remove it) to make it work.
Though it should work as it is.
Maybe you are using an older version of GZDoom?


Would removing that make it work for Zandronum?