WARCHILD_89 wrote:I guess the z height of the actor model needs to be adjusted. Some models have negative x / y /z values. This means a model might be rendered half buried in the ground.
I haven't had a chance to check the packet modelt but they did not seem to be clashing with the ground. The model probably has a double face on that surface or or something. If I get a chance, I'll look into it. There are so many models in the pack that even finding them is quite a job.

With the boxes on the shelves, it's because the bottom of the boxes are at the same height as the shelf bottoms. The kodel probably needs to be edited to move them up slightly if anyone wants to use them. It's a simple enough edit though.
WARCHILD_89 wrote:You have two versions of the same vehicle standing side by side. I guess the working one was the final version. I have no Texture for the bigger one. There never was as it seems.
I did actually look at this one - albeit briefly. The two models are in different folders in the PK3 and each one has a skin with it. I didn't look too hard, so I 'm not sure if they had the same skin image or not. I may look at it in more detail to see if the skin can be remapped but I'm really short on time right now.
Either way, these are just a few niggles in an immense and potentially very useful model pack. So, once again, thank you.