ACS/Zscript help with mod

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ACS/Zscript help with mod

Postby JoeyTD » Sun Nov 08, 2020 1:55 am

I need help with setting up two HUD related stuff for my mod using ACS or Zscript to do it.

First one: A update to the HUD which allows for a 7 damage states instead of 5 damage states.

second one: adding the classic wolfenstein 3d red screen of death fill.

before anyone says "why not use the wolfenstein3D TC code? its open to the public."
Yes I know and I've tried using bits of its code to make what I need but it ended up making my mod not work right or making its feel like a carbon copy of that TC.

Offering to pay for the done work.
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Re: ACS/Zscript help with mod

Postby Jarewill » Sun Nov 08, 2020 3:12 am

What kind of mod are you talking about? Gameplay mod or TC?
Could you show your current HUD code?

First one: SBARINFO's DrawMugShot and ZScript's GetMugShot can take the accuracy parameter, which is responsible for how many blood levels the face will show.

Second one: You could run a DEATH script that uses FadeTo function to make the screen red.

For example, here's the Doom's HUD with the modified face blood levels:
Spoiler:

And here's an ACS script that makes the screen turn red on death:
Spoiler:
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