Texture Edit Request
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Texture Edit Request
Would anyone be able to edit this texture:
So that it could be used alongside SHAWN2 textures and not look out of place?
Here is my attempt:
It's not bad but it could probably be better and I'm struggling to make it so.
So that it could be used alongside SHAWN2 textures and not look out of place?
Here is my attempt:
It's not bad but it could probably be better and I'm struggling to make it so.
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- Posts: 248
- Joined: Sat Jun 22, 2019 9:12 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: Gone.
Re: Texture Edit Request
I tried lol, looks very similar to your try, except a bit brighter I guess? it tiles a bit better with SHAWN now I think
Re: Texture Edit Request
Yes, that is better. Definitely closer to the SHAWN appearance. Thank you.
[edit]That comment was just me looking at it from work. Now that I'm home and can compare it properly, you really have done a good job of getting its lightness/darkness levels to be very close to that of the SHAWN texture. Thanks again. [/edit]
[edit]That comment was just me looking at it from work. Now that I'm home and can compare it properly, you really have done a good job of getting its lightness/darkness levels to be very close to that of the SHAWN texture. Thanks again. [/edit]
- Vegeta(dw)
- Posts: 366
- Joined: Fri May 09, 2008 10:23 am
Re: Texture Edit Request
Enjay wrote:Would anyone be able to edit this texture:
So that it could be used alongside SHAWN2 textures and not look out of place?
Here is my attempt:
It's not bad but it could probably be better and I'm struggling to make it so.
Here's my attempt:
Lineup comparison: base texture, your combo, my version, shawn2, my combo again, Craneo's combo, shawn2 again.
It blends better with the light levels of the SHAWN2 base textures while retaining the desired pattern.
Re: Texture Edit Request
All very useful stuff. Thank you very much one and all. I'll probably end up using most of these.
Aaaand, while I'm on, I wonder if anyone can do anything with this flat:
The problem? because of its shading/highlighting it looks like the central circle is sunk into the floor from some angles but, as you walk around it, it looks raised up instead:
If at all possible, I'd like it to look sunken from all angles. I've tried to address it myself but everything I do just ends up looking flat and featureless. It may simply not be possible to do this because, without shading/highlighting, I don't know how it could look 3D-ish anyway. However, if someone has any inspired ideas, I'd really appreciate a "fixed" version of the flat.
Aaaand, while I'm on, I wonder if anyone can do anything with this flat:
The problem? because of its shading/highlighting it looks like the central circle is sunk into the floor from some angles but, as you walk around it, it looks raised up instead:
If at all possible, I'd like it to look sunken from all angles. I've tried to address it myself but everything I do just ends up looking flat and featureless. It may simply not be possible to do this because, without shading/highlighting, I don't know how it could look 3D-ish anyway. However, if someone has any inspired ideas, I'd really appreciate a "fixed" version of the flat.
Re: Texture Edit Request
How does something like this look like in a flat?
How, I figure the warning strip bar is supposed to be recessed, not raised.
Attempt #2:
How, I figure the warning strip bar is supposed to be recessed, not raised.
Attempt #2:
Last edited by Gez on Tue Oct 13, 2020 6:18 am, edited 1 time in total.
- Vegeta(dw)
- Posts: 366
- Joined: Fri May 09, 2008 10:23 am
Re: Texture Edit Request
Thanks.
I'll try those in game and see how they work out. They all seem to do the job quite nicely in the forum view at least.
I'll try those in game and see how they work out. They all seem to do the job quite nicely in the forum view at least.
- Unknown_Horse
- Posts: 47
- Joined: Tue Nov 10, 2020 10:57 am
- Location: Gondor
Re: Texture Edit Request
I tried to do it.Enjay wrote:Yes, that is better. Definitely closer to the SHAWN appearance. Thank you.
[edit]That comment was just me looking at it from work. Now that I'm home and can compare it properly, you really have done a good job of getting its lightness/darkness levels to be very close to that of the SHAWN texture. Thanks again. [/edit]
https://i.ibb.co/gTjJtfv/Du4Y7Jv.png
Also, sorry for late answer.
Re: Texture Edit Request
I'm not sure how that would look on long sections of wall, but it might work in areas where things are transitioning from SHAWN2 to one of the others from Gez or on a short bit of wall or a recessed 128x128 frame or something. Thank you.
- Unknown_Horse
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- Location: Gondor
Re: Texture Edit Request
NpEnjay wrote:I'm not sure how that would look on long sections of wall, but it might work in areas where things are transitioning from SHAWN2 to one of the others from Gez or on a short bit of wall or a recessed 128x128 frame or something. Thank you.
- Unknown_Horse
- Posts: 47
- Joined: Tue Nov 10, 2020 10:57 am
- Location: Gondor
Re: Texture Edit Request
Can someone give me some stove textures?
Thanks!
Thanks!
Re: Texture Edit Request
What kind of textures?
Edit: Sorry. I mean what do you mean by 'stove' textures? Like a single 64×64 texture for each side of a commerical kitchen stove?
Edit: Sorry. I mean what do you mean by 'stove' textures? Like a single 64×64 texture for each side of a commerical kitchen stove?
Last edited by Misery on Sun Dec 06, 2020 6:48 am, edited 1 time in total.
- Unknown_Horse
- Posts: 47
- Joined: Tue Nov 10, 2020 10:57 am
- Location: Gondor
Re: Texture Edit Request
If you mean the style, i dont care.Misery wrote:What kind of textures?