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Quake 1 Ogre Sprites

PostPosted: Tue Apr 14, 2020 7:44 am
by Kinsie
Would anybody happen to have a spriteset for this iconic beast hanging around? I want to include them in a project, but they'd look a bit weird being the only model rip.

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Re: Quake 1 Ogre Sprites

PostPosted: Tue Apr 14, 2020 12:08 pm
by Snarboo
When you say sprites, do you mean screencaps of the model at various angles? If so, QDOOM likely has them, but I can't attest to the quality. You could also use the model directly by converting the .mdl to an .md3, unless that's what you mean by it being the only model rip.

Re: Quake 1 Ogre Sprites

PostPosted: Tue Apr 14, 2020 12:33 pm
by Cherno
I'm on it, ETA a few hours.

Re: Quake 1 Ogre Sprites

PostPosted: Tue Apr 14, 2020 2:00 pm
by Cherno
Ogre from Quake.

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q1ogre.zip

1x and 2x resolution, orthographic and perspective (2x perspective shown in gifs).

Included frames:
Idle
Walk
Run
Swing chainsaw
Smash chainsaw
Fire grenadelauncher
Pain A-E
Death A-B
Start chainsaw (pull starting handle)

Also included:
Frame info

I'd say don't bother with the 1x version, they are mostly just a pixely mess.
880s frames total. Just leave out every second if you fancy a choppier, more vanilla Doom animation style.

Re: Quake 1 Ogre Sprites

PostPosted: Tue Apr 14, 2020 9:19 pm
by Kinsie
Snarboo wrote:When you say sprites, do you mean screencaps of the model at various angles? If so, QDOOM likely has them, but I can't attest to the quality. You could also use the model directly by converting the .mdl to an .md3, unless that's what you mean by it being the only model rip.
QDoom doesn't give permission to use its stuff, so I want to avoid dipping into it.

Cherno wrote:Ogre from Quake.
Great stuff! Thanks very much!