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Doom SNES pallete?

PostPosted: Wed Mar 25, 2020 11:01 am
by Clownman
I've been doing something in my free time, attempting to make a SNES conversion for GZDoom using assets from that old SNES TC and a decorate script from SlyCoopersButt back in 2009. I was wondering if there was a specific pallete the SNES version used, just because I know how the HUD has a different pallete.

https://www.spriters-resource.com/snes/doom/sheet/4110/