Tread-based security robot

Requests go in THIS forum!

Tread-based security robot

Postby XLightningStormL » Mon Oct 21, 2019 6:35 pm

I want to include something like the AGR from Black Ops 2, or the Small Security Bots from Deus Ex, but there's a lack of such sprites out there, I don't want to include models (because it's a doom project)

https://vignette.wikia.nocookie.net/deu ... -prefix=en (Deus Ex)
https://callofduty.fandom.com/wiki/A.G. ... a_BOII.png (Bo2)

Whether it be a custom sprite set, frankensprites, or rendering (and processed to fit with doom, paletteization, pixellated, etc) or a directions to a ZDoom project (or otherwise) with such a thing would be fine.
XLightningStormL
Former DUSK Wiki Master
 
Joined: 09 May 2016
Twitch ID: XLightmingStormL

Re: Tread-based security robot

Postby Cherno » Mon Oct 21, 2019 8:59 pm

You could use the pig cop tank from DN3D, scaled dowj, as a start. If you cover the front window you have a nice little tracked robot :) Just a thought.
User avatar
Cherno
 
Joined: 06 Dec 2016

Re: Tread-based security robot

Postby Cherno » Mon Oct 21, 2019 10:58 pm

I quickly threw this together, it's the security bot from Deus Ex at 2x scale, in Truecolor.
secbot.pk3
ImageImageImage
User avatar
Cherno
 
Joined: 06 Dec 2016

Re: Tread-based security robot

Postby XLightningStormL » Mon Oct 21, 2019 11:21 pm

Thanks cherno!
XLightningStormL
Former DUSK Wiki Master
 
Joined: 09 May 2016
Twitch ID: XLightmingStormL

Re: Tread-based security robot

Postby XLightningStormL » Thu Oct 24, 2019 3:52 am

Any possibility of getting some sprites of the mini-spiderbot too?
XLightningStormL
Former DUSK Wiki Master
 
Joined: 09 May 2016
Twitch ID: XLightmingStormL

Re: Tread-based security robot

Postby Cherno » Thu Oct 24, 2019 11:29 pm

I will look into it.
User avatar
Cherno
 
Joined: 06 Dec 2016

Re: Tread-based security robot

Postby Cherno » Sat Oct 26, 2019 9:58 am

It looks unlikely that I will do the spiderbot since can't figure out how to export .3d model animation frames.
User avatar
Cherno
 
Joined: 06 Dec 2016

Re: Tread-based security robot

Postby XLightningStormL » Sun Oct 27, 2019 6:36 am

Supposedly you can brute extract animations using Tack's Deus Ex Mesh Tool or something called WOTgreal, but I'm not an Unreal 1/Deus Ex modder, so I wouldn't really have a clue.
XLightningStormL
Former DUSK Wiki Master
 
Joined: 09 May 2016
Twitch ID: XLightmingStormL

Re: Tread-based security robot

Postby Cherno » Sun Oct 27, 2019 9:07 am

The main problem would be to get these into 3D Studio Max or Blender, which is only possible by FBX conversion or a dedicated plugin. I will look into it though, thanks for the tip.
User avatar
Cherno
 
Joined: 06 Dec 2016

Re: Tread-based security robot

Postby Cherno » Mon Nov 04, 2019 7:09 pm

Spiderbot from Deus Ex in truecolor.

spiderbot.zip

ImageImage

Archive includes frame info and 1x and 2x resolution versions.
Animations include walking, melee, firing, pain, and death.

This model had to be rigged and animated from scratch which was surprisingly quite fun since I never animated a crab-like model before. Took me about 2 1/2 hours total.
User avatar
Cherno
 
Joined: 06 Dec 2016

Re: Tread-based security robot

Postby XLightningStormL » Mon Nov 04, 2019 8:01 pm

Wait, you've been animating all these ported models too? That's pretty impressive and cool.

Once again thanks! you're godlike for these!
XLightningStormL
Former DUSK Wiki Master
 
Joined: 09 May 2016
Twitch ID: XLightmingStormL


Return to Requests

Who is online

Users browsing this forum: No registered users and 0 guests