Weapon edit Request (QII SSG)

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Weapon edit Request (QII SSG)

Postby Enjay » Thu Aug 29, 2019 3:25 pm

I posted these images in the Spriting carnival thread...

Image

Image
(The offsets can be made to look better in a WAD)

They are pretty flat. I don't suppose anyone is willing and able to make them look a bit more spritey and a bit less model grabby are they? Maybe stick on an arm?


The Good Stuff

I thought it might be worth collecting the submissions here. There are some really nice re-workings/improvements of this model rip in this thread. I assume that the artists are happy with them going to general use. I can't use them all and there are plenty of different approaches to the sprite here too that might suit a few different tastes.

If any of the artists do not want their submissions on the "open market" please let me know and I will mark them appropriately.

If you use any of them, please give give credit to the respective artist.

Sonik.o.fan
Image

HAL9000
Image

Gorman Frebmane (Option 1)
Image

Gorman Frebmane (Option 2)
Image

BadMojo
Image
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Re: Weapon edit Request (QII SSG)

Postby Gorman Frebmane » Thu Aug 29, 2019 6:15 pm

I might give it a try.
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Re: Weapon edit Request (QII SSG)

Postby Enjay » Fri Aug 30, 2019 12:15 am

I would very much appreciate it. An edit of that type is definitely beyond what I can do.

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Re: Weapon edit Request (QII SSG)

Postby Sonik.o.fan » Sun Sep 01, 2019 5:29 am


I don't think that i can help here, because Gorman is already preparing sprites to help ya, but i will drop my version anyway
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Re: Weapon edit Request (QII SSG)

Postby Sonik.o.fan » Sun Sep 01, 2019 5:30 am

Sorry that it doesn't look really impressive, i just tried to make less 3d-ish version
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Re: Weapon edit Request (QII SSG)

Postby Enjay » Sun Sep 01, 2019 5:34 am

I think that already they look so much better than the model-rip flatness of what I posted. It's certainly much more impressive than what I could have done. It'll be interesting to see how Gorman's compare purely from a different approach/art styles perspective.
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Re: Weapon edit Request (QII SSG)

Postby Enjay » Sun Sep 01, 2019 9:59 am

Meh! A couple of attempts at a pickup: one normal-ish Doom sized and one over-sized which could be scaled down. Both a bit scrappy.

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Image
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Re: Weapon edit Request (QII SSG)

Postby Sonik.o.fan » Sun Sep 01, 2019 10:14 am

Looks awesome! I would never call 'em bad or smth.
Your talent of making 3d ripoffs is very useful :D
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Re: Weapon edit Request (QII SSG)

Postby Sonik.o.fan » Sun Sep 01, 2019 10:36 am


wanted to edit it a bit, so it will look much simpler... meh
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Re: Weapon edit Request (QII SSG)

Postby Enjay » Sun Sep 01, 2019 1:16 pm

Nice, thank you. :)

One of the things I find interesting about model rips (and quite often about weapons in general) is how the HUD view doesn't necessarily give the impression of how the weapon looks from another perspective (e.g. pickup sprite view).

For example, all the the rips in this thread come from the exact same model. However, if I'd only seen either the HUD or the pickup, I'm not sure that I would have expected the other to look how it does. I think that, maybe, that explains some of the popularity of angled weapons where it's possible to show off a bit of the side of the weapon in HUD view. (Although, personally, I much prefer centred view.)
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Re: Weapon edit Request (QII SSG)

Postby Sonik.o.fan » Mon Sep 02, 2019 5:14 am

Centered view forever :3:
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Re: Weapon edit Request (QII SSG)

Postby Nash » Mon Sep 02, 2019 5:34 am

In my eyes, centered weapons don't fully translate the true form of the object even with full 3D models in-game, or even real-life photos. The angled weapons make the objects look more obvious what they're meant to be. :)
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Re: Weapon edit Request (QII SSG)

Postby Gorman Frebmane » Mon Sep 02, 2019 11:16 am

Sorry for not being active much but stuff got in the way, but i have now time and work has started properly, i managed to do this still not finished though (btw i did this with a mouse)
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preview.png
A little preview.
preview.png (9.97 KiB) Viewed 488 times
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Re: Weapon edit Request (QII SSG)

Postby Enjay » Mon Sep 02, 2019 12:09 pm

That looks very nice indeed. Thank you. As I suspected, the contrast between your and Sonik.o.fan's art style is interesting: same problem with two quite differently styled solutions. Great stuff. :D


Nash wrote:The angled weapons make the objects look more obvious what they're meant to be. :)

While true, the angled-ness of them does my head in. I'm not saying that the Doom HUD weapon view is perfect (it isn't) but when you fire a weapon, you do generally centre it in your view. If you were to fire a weapon held like most angled sprites, you'd be firing diagonally across your field of view (and probably doing your arm muscles no good whatsoever).

IMO, probably the best compromise is something like the Strife assault rifle. When carrying a weapon (particularly a rifle-sized weapon) you would tend to hold it across yourself while walking/running but bring it up to the middle of your FOV to aim and fire.
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Re: Weapon edit Request (QII SSG)

Postby BadMojo » Wed Sep 04, 2019 2:56 am

Heres a rough job of the top half, can do the rest if your interested.

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