Realistic Richter Portrait

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Realistic Richter Portrait

Postby Enjay » Sat Jul 27, 2019 4:53 am

OK, I realise this is a bit of a long shot but, just in case anyone has the time and wherewithal...

Can anyone make a "realistic" version of Richter's portrait? (From Strife.)

Image

I'm currently trying to put something together where you get messages from quite a few different people and, via Google, I have managed to find quite a few CGI portraits of people to use. However, I've always liked Richter; he has just the right look. There is something about his chiselled jaw and big moustache that says "old-time British army officer" to me (either that or Tom Selleck circa 1984 :lol: ), and that's kind of the character look that I would really like for one of the... well, characters.

To give people an idea, here is one of the other faces that I'm using:

Image

Richter wouldn't need to be quite as detailed as that (some of the others aren't anyway) but he would need to be detailed enough that he didn't look entirely clashing in style with something like the above.

A plain (or transparent (even better)) background would be ideal and it would be extra amazing if there were 3 or 4 images with slightly altered mouth positions so that I could use him in an animation to look a bit like he was talking. I'd like him to keep his Strife armour (or something approximating it).

I'm likely to be out of contact for the next week or so, so if anyone posts here, I'm not ignoring you. ;)

Thanks in advance.
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Re: Realistic Richter Portrait

Postby Enjay » Tue Aug 06, 2019 8:15 am

I found this guy on TurboSquid.

Image

He's not too bad, but doesn't quite capture that certain Richter je ne sais quoi. He'd also require a bit more editing to give him a body etc.

However, I realise that getting a realistic Richter portrait is a tough request.
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Re: Realistic Richter Portrait

Postby Tormentor667 » Tue Aug 06, 2019 9:40 am

I kinda like what you have found already :)
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Re: Realistic Richter Portrait

Postby Nash » Tue Aug 06, 2019 11:06 am

What exactly do you mean by realistic? Do you mean, photorealism? I take it you are trying to avoid the stylized cartoon look of Strife's portraits completely?
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Re: Realistic Richter Portrait

Postby Enjay » Tue Aug 06, 2019 2:06 pm

Yeah, I mean something that looks real at a glance, but is very quickly obviously a model/cgi if you look at it for any longer than a glance.

The pictures that I posted are "realistic" enough. I had in mind something that wouldn't look massively out of place beside either of those (though I realise that the young male and the moustachioed guy are quite different styles). So, yes, avoiding the cartoon look of Strife's portraits.

Having had a look in more detail at the kind of models needed to make something like this, it looks like the task is a far bigger one than I initially thought (and I never thought it was easy). So, if no one fancies doing it, I'll understand. Honestly, I think it's an unreasonable amount of work to ask of someone.
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Re: Realistic Richter Portrait

Postby Tormentor667 » Fri Aug 09, 2019 12:47 am

...what are you workin on Enjay? :wink: :roll:
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Re: Realistic Richter Portrait

Postby Enjay » Fri Aug 09, 2019 6:25 am

Well, it's all still very early WiP stuff, but there are probably enough clues to get the idea in this thread: viewtopic.php?f=60&t=65539 (see my posts further down the page).

I'm kind of inspired by Aliens-themed stuff ATM (especially after helping someone with an Aliens themed map). This will not be an Aliens mod though. However, I do aim to make it have a similar feeling: abandoned base trashed by entities from elsewhere and the player is going in to clean up the mess and find out what happened. I also intend it to have similar pacing: starting out slow and creepy but building to a crescendo of violence. I also want other elements in it though, rather than straight-up Doom fighting. So, I want to make it possible for the player to discover something about the people who were killed before the player got there ( viewtopic.php?f=122&t=65350&p=1111388 ) and, of course, I would need some dead people who left their PDAs behind ( viewtopic.php?f=60&t=65153&p=1111028 ).

But, like I said, it's all very WiP and my summer holiday is nearly over, so it will be a long time before it sees the light of day.

For me, the biggest benefit for me so far is that I have learned a lot about using GZDB and I have gotten better at using dynamic lights to create a creepy atmosphere too. :D
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Re: Realistic Richter Portrait

Postby Nash » Fri Aug 09, 2019 1:14 pm

For dynamic lights, I hope you are using the attenuated version, as those look better and will react to materials and any future graphical/renderer improvements... I only remind this because it seems that you were still using the old-style, non-attenuated lights in Waterlab (at least in the version that I played back there), which I only noticed because I was toying around with a custom water shader for Waterlab, only to realize that the lights do not interact with my shader. :D

I realize if you've already started using non-attenuated that it might be a hassle to not only replace the Things (easy) but re-light your existing scenes - yes, lighting will look a little different for sure... but, well, figured I just mention this. :)
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Re: Realistic Richter Portrait

Postby Tormentor667 » Sat Aug 10, 2019 12:03 pm

Enjay wrote:Stuff

This sounds very interesting, I am certainly hyped :) Always loved your mods in the past, e.g. Burghead Liberation as it always felt like something unique and different compared to all the generic Doom modding :)
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