Recognisable corpses

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Recognisable corpses

Postby Enjay » Sun Jun 23, 2019 6:39 am

Anyone got a good source of recognisable (prefrably reasonably reasonably civilian looking) corpse sprites?

By "recognisable" I mean that many corpses are actually a little hard to recognise what they were meant to look like when they were alive. Given that these will only ever be seen in their dead state, they need to be reasonably identifiable.

I have a few:



Not sure where they came from originally (action Doom?) but some more variety and different people-types (race, gender etc) would be good.

I know that I could just grab the last frame of some fully sprited actors but, like I said, the recognisability thing is an issue for many of them.
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Re: Recognisable corpses

Postby Enjay » Tue Jun 25, 2019 4:49 pm

Just found these on Realm667 - I forgot they existed.

Image Image

https://www.realm667.com/index.php/en/p ... ng-corpses

A bit military looking for what I wanted, but they will help. So far no females. The search continues...
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Re: Recognisable corpses

Postby Ozymandias81 » Tue Jun 25, 2019 5:46 pm

While these would surely require some deep edits, maybe they can come useful with some frankenspriting.
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Re: Recognisable corpses

Postby Enjay » Wed Jun 26, 2019 11:49 am

As you say, they may require a bit of work because the graphical style is quite different to doom. However, one or two might be useful. Thanks.

Further suggestions still welcome. :)
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Re: Recognisable corpses

Postby JoeyTD » Fri Jul 05, 2019 4:42 pm

body one, five, and six are from action doom

body two, three, and four are more of customs from realm667
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Re: Recognisable corpses

Postby Vegeta(dw) » Sun Jul 07, 2019 8:26 pm

Ghost Buster DOOM 2 has some. RTC-3057 has some too (not sure if the author allow the use of their resources).
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Re: Recognisable corpses

Postby Nash » Mon Jul 08, 2019 7:18 am

Enjay, I can knock out some originals for you if you explain precisely what you are looking for, eg; what is the theme of the project, what's the context, what time period, colours, clothing, etc. I do know you want male and female variants but that's about it. If you'd rather not disclose it publicly, feel free to send me a PM. :)
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Re: Recognisable corpses

Postby Enjay » Mon Jul 08, 2019 1:36 pm

No real secrets. :)

Sci-fi themed, planet colony of some sort, mostly civilian, around about as far into the future as Doom. Could be a mining colony, first colonisers, etc kind of environment (it's not an Aliens mod, but I guess something like the colony on LV-426 was meant to be wouldn't be too far out (though perhaps a bit less science researchy). There would definitely be workers, support staff and just general population (families etc). I just need enough to paint the picture that the place was occupied before bad stuff started happening. :twisted:

If you could do anything along those lines, even a single sprite to add to what I already have, that would be amazing.
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Re: Recognisable corpses

Postby Nash » Thu Jul 11, 2019 11:06 am

Image

I am imagining something along the lines of System Shock, so I tried making a dead female scientist/doctor maybe? I don't know if this fits the art style of your mod... so I only made 1 character for now. If you like it, I'd gladly do more variants. :)
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Re: Recognisable corpses

Postby Enjay » Thu Jul 11, 2019 12:33 pm

That's amazing, and something like that would be great. Definitely recognisable as an individual. TheSystem Shock setting wouldn't be too far from the mark.

The mod still uses Doom resources, so slightly "stockier" shaped people would be better. That one is taller and more realistically proportioned compared to your average Doom sprite.
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Re: Recognisable corpses

Postby Nash » Thu Jul 11, 2019 12:53 pm

I noticed that too after posting it, but wasn't sure what to think. Good thing it was modeled; I'll go ahead and adjust the proportions to be more Doom-ey, and do a few more variations while I'm at it.
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Re: Recognisable corpses

Postby Nash » Mon Aug 26, 2019 5:10 am

Image
Image

This is the best I could do... turns out modeling something to look Doom-ey is much harder than I thought. :) I'm not sure how usable these are to you. Perhaps you can salvage these by frankenspriting them into something better...

If this style is okay for you though, I can make a few more.
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Re: Recognisable corpses

Postby Gez » Mon Aug 26, 2019 9:57 am

Enjay wrote:That's amazing, and something like that would be great. Definitely recognisable as an individual. TheSystem Shock setting wouldn't be too far from the mark.

The mod still uses Doom resources, so slightly "stockier" shaped people would be better. That one is taller and more realistically proportioned compared to your average Doom sprite.

Part of the Doom sprite stockiness is that they compensate for the 20% vertical stretch based on aspect ratio issues, but for a body lying horizontally on the ground the same phenomenon instead encourages creating a base sprite that is a bit thinner than normal.
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Re: Recognisable corpses

Postby Enjay » Mon Aug 26, 2019 2:13 pm

Nash wrote:Sprites

You may not be happy with them, but they look great to me. They are clearly dead people, they look different to each other and they obviously didn't meet a pleasant death. I don't need huge numbers more but if you're up for doing some, I'll gladly use them. Thanks. :)

[edit] One thing that makes some of them quite difficult to use is the "where is the bottom of the sprite" factor. e.g. for the first scientist, if I set the sprite offsets so that its back is on the floor, the right leg will be well below the floor and clipped off. If I set it so that the bottom of the right leg is on the floor, the body looks as if it is floating. As flat a sprite bottom as possible works best in OpenGL[/edit]


Gez, I get and understand what you are saying but even taking the 1:1.2 thing into consideration, Doom humans still have a certain stockiness to them. That does, of course, make creating lying down sprites difficult for the reasons that you identified though.
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Re: Recognisable corpses

Postby osjclatchford » Sun Nov 10, 2019 8:59 am

old thread but i dunno if still wanted or not and I've just made these, so: https://forum.zdoom.org/viewtopic.php?f=37&t=35861&start=60#p1124352
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