Arachnotron Sprite Translation

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MrJohnny
Posts: 212
Joined: Fri Aug 05, 2016 8:41 am

Arachnotron Sprite Translation

Post by MrJohnny »

I need the Arachnotron's firing sprite frames translated to green instead of yellow. I've already tried it myself, but I can't get it to look clean enough. Is anyone willing to give it a go? :?:
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Pixel Eater
 
 
Posts: 667
Joined: Wed Aug 02, 2017 12:31 am
Location: In between the Moon and you, between the buried and me.

Re: Arachnotron Sprite Translation

Post by Pixel Eater »

The best I could do:

Code: Select all

"225:231=112:113", "160:167=112:124", "64:72=152:155", "54:62=113:117", "50:54=113:114", "17:21=152:152", "249:249=112:112", "211:211=113:113", "214:223=117:122", "134:134=152:152", "232:234=122:123", "32:36=156:158", "28:31=157:158"
BSPIH1.png
BSPIH1.png (8.01 KiB) Viewed 441 times
It's not great outside of the fire state though so I'd be using A_SetTranslation( "None" ) or something else to tidy up after.
MrJohnny
Posts: 212
Joined: Fri Aug 05, 2016 8:41 am

Re: Arachnotron Sprite Translation

Post by MrJohnny »

Thanks, I can probably work with this for now.
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