Arachnotron Sprite Translation

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Arachnotron Sprite Translation

Postby Pompous Seed » Sun Dec 16, 2018 11:16 am

I need the Arachnotron's firing sprite frames translated to green instead of yellow. I've already tried it myself, but I can't get it to look clean enough. Is anyone willing to give it a go? :?:
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Joined: 05 Aug 2016

Re: Arachnotron Sprite Translation

Postby Pixel Eater » Sun Dec 16, 2018 5:24 pm

The best I could do:
Code: Select allExpand view
"225:231=112:113", "160:167=112:124", "64:72=152:155", "54:62=113:117", "50:54=113:114", "17:21=152:152", "249:249=112:112", "211:211=113:113", "214:223=117:122", "134:134=152:152", "232:234=122:123", "32:36=156:158", "28:31=157:158"

BSPIH1.png
BSPIH1.png (8.01 KiB) Viewed 188 times

It's not great outside of the fire state though so I'd be using A_SetTranslation( "None" ) or something else to tidy up after.
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Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
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Re: Arachnotron Sprite Translation

Postby Pompous Seed » Sun Dec 16, 2018 8:36 pm

Thanks, I can probably work with this for now.
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Joined: 05 Aug 2016


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