Dual-wielding Super Shotguns in Brutal Doom

Requests go in THIS forum!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
Zodomaniac
Posts: 22
Joined: Tue Apr 03, 2018 6:59 am

Dual-wielding Super Shotguns in Brutal Doom

Post by Zodomaniac »

The SSG has greater spread and shorter barrels than the pump-action one, so could somebody use e.g. DoomNukem's one-handed sawed-off as a base https://www.moddb.com/mods/brutal-doom/ ... un-for-v21 and enable dual-wielding them?

For firing mechanic I'd suggest the following. To begin with, we have 4 barrels, from left to right: left SG-left barrel, left SG-right barrel, right SG-left barrel, right SG-right barrel.

Let the secondary attack fire the rightmost loaded barrel, and primary attack fire the double-blast with the rightmost fully-loaded SG, if there are no fully-loaded SGs, fire the secondary attack (same as with the single SSG). This is the simplest logic possible to enable any possible combination of shots: 2+2, 2+1+1, 1+2+1, 1+1+2, 1+1+1+1.

Reloading order: the less-loaded SG first (it may be the left one if first single and then double shot is fired), otherwise right first.

Each of the 2 SSGs then will be OK with the current set of sprites, where the rightmost barrel is fired first in case of a single shot and can be reloaded. Would also be great to have a possibility to interrupt reloading (if you click some attack while reloading it should fire according to the above logic immediately if any shells remain or as soon as one of the guns is loaded)
Attaching the SGN2B0.png sprite (named the same as e.g. PLASA0 for single plasma gun and PLASB0 for duals) to display in the HUD when dual-wielding.
Attachments
SGN2B0.png
SGN2B0.png (3.24 KiB) Viewed 1340 times
User avatar
Zodomaniac
Posts: 22
Joined: Tue Apr 03, 2018 6:59 am

Re: Dual-wielding Super Shotguns in Brutal Doom

Post by Zodomaniac »

Announcing a marathon on creating this weapon :)
Anyone willing to participate, feel free to pick up and edit the file :)
I did what I could with sprites and initial script definition.

https://drive.google.com/open?id=1fnzwQ ... nHSXzynqwF
dualsawedoff-recoil.gif
dualsawedoff-recoil.gif (240.62 KiB) Viewed 881 times
User avatar
Zodomaniac
Posts: 22
Joined: Tue Apr 03, 2018 6:59 am

Re: Dual-wielding Super Shotguns in Brutal Doom

Post by Zodomaniac »

I managed to bring it to the beta stage myself :) https://www.moddb.com/mods/brutal-doom/ ... tguns-beta
Post Reply

Return to “Requests”