Request edit sky texture

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NGX
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Request edit sky texture

Post by NGX »

Could someone edit this sky texture?



I'd like to make a skybox with 4 sides to it, with the mountains only on one side, so I need help for the mountains to gradually sink towards the ground at the ends of one side, and that the clouds and sky align on the remaining sides.

If additionally you could wrap it in a functional Wad file it would be of tremendous help.
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NGX
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Re: Request edit sky texture

Post by NGX »

Nevermind, I guess.. I'll just try a new sky texture and in higher-resolution while I'm at it.
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wildweasel
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Re: Request edit sky texture

Post by wildweasel »

You might get the attention you're after now that this is in the Requests forum.
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Mr.Enchanter
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Re: Request edit sky texture

Post by Mr.Enchanter »

mtnsky1c.png
mtnsky1.png
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NGX
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Re: Request edit sky texture

Post by NGX »

wildweasel wrote:You might get the attention you're after now that this is in the Requests forum.
Thanks. Sorry about that.
Mr.Enchanter wrote:
mtnsky1c.png
mtnsky1.png
Thank you Enchanter. I will try this out. Much appreciated!
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Enjay
 
 
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Re: Request edit sky texture

Post by Enjay »

Just in case you don't know NGX, Mr. Enchanter's files are 512 wide. So adding them together makes them 1024 (obviously). This is something of a magic number for Doom skies because it means they will wrap around once with no repeats visible in the game. The standard 256 skies are shown 4 times in the sky, a 512 one will be shown twice but a 1024 one wraps around perfectly.

A weird thing about skies that you may, or may not, be aware of is that for some reason they appear reversed in game too. Not sure why. It's just always been like that. So the steeper fall-off of the mountain will be on the right in game even though it's on the left in the image.
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NGX
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Re: Request edit sky texture

Post by NGX »

Hey Enjay! Thanks for the clarification, I believe I have noticed the sky being mirrored but never stopped to think about it :)
I combined them into a neat 1024 graphic and indeed it wraps around the whole space perfectly.

Thanks again Mr. Enchanter :)
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