Rocket & Rocket Launcher skins

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Galaxy_Stranger
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Rocket & Rocket Launcher skins

Post by Galaxy_Stranger »

Anyone interested in making decent skins for my models? I think the rocket is o.k. but could be really improved by someone that knew what they were doing.

[imgur]https://i.imgur.com/D1Lm2hQ[/imgur]
Last edited by Blue Shadow on Sun Sep 09, 2018 8:46 pm, edited 1 time in total.
Reason: Fixed image link.
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HAL9000
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Re: Rocket & Rocket Launcher skins

Post by HAL9000 »

Unwrap it, bake Normal and AO, and load it up in Substance Painter.
You can texture it there with ease.

Also....fix those smoothing groups first before doing anything else ;)
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Re: Rocket & Rocket Launcher skins

Post by Galaxy_Stranger »

Starting with the rocket. I un-smoothed the appropriate areas, but I'm having trouble exporting an .obj from Blender. Or, at least, Substance Painter isn't loading it correctly.
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HAL9000
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Re: Rocket & Rocket Launcher skins

Post by HAL9000 »

Galaxy_Stranger wrote:Starting with the rocket. I un-smoothed the appropriate areas, but I'm having trouble exporting an .obj from Blender. Or, at least, Substance Painter isn't loading it correctly.
Did you unwrap it first?
You need to have correct UV map before editing textures in SP
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Re: Rocket & Rocket Launcher skins

Post by Galaxy_Stranger »

Yeah, that was the first thing I made sure of - and I had to do it to get what I currently have. So I unwrapped it again and exported to .obj - and it's just not bringing it in specifically because of no uv coordinates.
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HAL9000
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Re: Rocket & Rocket Launcher skins

Post by HAL9000 »

Galaxy_Stranger wrote:Yeah, that was the first thing I made sure of - and I had to do it to get what I currently have. So I unwrapped it again and exported to .obj - and it's just not bringing it in specifically because of no uv coordinates.
Send me rocket and launcher model files on pm , I can check it out
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Galaxy_Stranger
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Re: Rocket & Rocket Launcher skins

Post by Galaxy_Stranger »

Well, it's better and I think it actually goes in-line with the existing classic doom style, but it would be great if I could improve the skin more.
Screenshot_Doom_20180920_221853.JPG
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Galaxy_Stranger
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Re: Rocket & Rocket Launcher skins

Post by Galaxy_Stranger »

Ok - MUCH better.
Screenshot_Doom_20180922_230957.jpg
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Pixel Eater
 
 
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Re: Rocket & Rocket Launcher skins

Post by Pixel Eater »

Nice paint chippage. You couldn't even see the dents before :)
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Re: Rocket & Rocket Launcher skins

Post by Galaxy_Stranger »

Thanks. Yeah, the dents were added with a normal map later. Now I've reduced the skin size to 512x512. I can't tell an appreciative difference.
Screenshot_Doom_20180923_014405.jpg

At 256x256, it starts to get pixely, but I'm not sure if it's bad. I certainly wouldn't go smaller:
Screenshot_Doom_20180923_015748.jpg
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Re: Rocket & Rocket Launcher skins

Post by Pixel Eater »

The 512 looks great. Even the 256 is good enough it has an endearing quality :)
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Re: Rocket & Rocket Launcher skins

Post by Galaxy_Stranger »

Yeah, I agree. 256 kind of brings it in-line with the overall aesthetic of the classic game. Plus, you're not going to see a ton of awesome detail with those things whizzing by you.
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Re: Rocket & Rocket Launcher skins

Post by Galaxy_Stranger »

I'm redoing the rocket launcher from scratch. Before, it was a single mesh. Now, I've got 3 or 4 meshes I'm joining to create the final model. I assign the materials to the faces of each mesh, then join the meshes and then bake everything. This seems to work, but when I export to .md3 and run the game, the UV Map doesn't seem to match the model.

Is there something specific I need to do?

rocket_launcher_render.jpg

-=[EDIT]=-
OK - figured it out. One of my materials nodes wasn't referencing the uv map properly.
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