Rocket & Rocket Launcher skins
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Galaxy_Stranger
- Posts: 1326
- Joined: Sat Aug 16, 2003 11:42 pm
- Location: Shropshire
- Contact:
Rocket & Rocket Launcher skins
Anyone interested in making decent skins for my models? I think the rocket is o.k. but could be really improved by someone that knew what they were doing.
[imgur]https://i.imgur.com/D1Lm2hQ[/imgur]
[imgur]https://i.imgur.com/D1Lm2hQ[/imgur]
Last edited by Blue Shadow on Sun Sep 09, 2018 8:46 pm, edited 1 time in total.
Reason: Fixed image link.
Reason: Fixed image link.
Re: Rocket & Rocket Launcher skins
Unwrap it, bake Normal and AO, and load it up in Substance Painter.
You can texture it there with ease.
Also....fix those smoothing groups first before doing anything else
You can texture it there with ease.
Also....fix those smoothing groups first before doing anything else
- Galaxy_Stranger
- Posts: 1326
- Joined: Sat Aug 16, 2003 11:42 pm
- Location: Shropshire
- Contact:
Re: Rocket & Rocket Launcher skins
Starting with the rocket. I un-smoothed the appropriate areas, but I'm having trouble exporting an .obj from Blender. Or, at least, Substance Painter isn't loading it correctly.
Re: Rocket & Rocket Launcher skins
Did you unwrap it first?Galaxy_Stranger wrote:Starting with the rocket. I un-smoothed the appropriate areas, but I'm having trouble exporting an .obj from Blender. Or, at least, Substance Painter isn't loading it correctly.
You need to have correct UV map before editing textures in SP
- Galaxy_Stranger
- Posts: 1326
- Joined: Sat Aug 16, 2003 11:42 pm
- Location: Shropshire
- Contact:
Re: Rocket & Rocket Launcher skins
Yeah, that was the first thing I made sure of - and I had to do it to get what I currently have. So I unwrapped it again and exported to .obj - and it's just not bringing it in specifically because of no uv coordinates.
Re: Rocket & Rocket Launcher skins
Send me rocket and launcher model files on pm , I can check it outGalaxy_Stranger wrote:Yeah, that was the first thing I made sure of - and I had to do it to get what I currently have. So I unwrapped it again and exported to .obj - and it's just not bringing it in specifically because of no uv coordinates.
- Galaxy_Stranger
- Posts: 1326
- Joined: Sat Aug 16, 2003 11:42 pm
- Location: Shropshire
- Contact:
Re: Rocket & Rocket Launcher skins
Well, it's better and I think it actually goes in-line with the existing classic doom style, but it would be great if I could improve the skin more.
- Galaxy_Stranger
- Posts: 1326
- Joined: Sat Aug 16, 2003 11:42 pm
- Location: Shropshire
- Contact:
Re: Rocket & Rocket Launcher skins
Ok - MUCH better.
- Pixel Eater
-
- Posts: 667
- Joined: Wed Aug 02, 2017 12:31 am
- Location: In between the Moon and you, between the buried and me.
Re: Rocket & Rocket Launcher skins
Nice paint chippage. You couldn't even see the dents before
- Galaxy_Stranger
- Posts: 1326
- Joined: Sat Aug 16, 2003 11:42 pm
- Location: Shropshire
- Contact:
Re: Rocket & Rocket Launcher skins
Thanks. Yeah, the dents were added with a normal map later. Now I've reduced the skin size to 512x512. I can't tell an appreciative difference.
At 256x256, it starts to get pixely, but I'm not sure if it's bad. I certainly wouldn't go smaller:
At 256x256, it starts to get pixely, but I'm not sure if it's bad. I certainly wouldn't go smaller:
- Pixel Eater
-
- Posts: 667
- Joined: Wed Aug 02, 2017 12:31 am
- Location: In between the Moon and you, between the buried and me.
Re: Rocket & Rocket Launcher skins
The 512 looks great. Even the 256 is good enough it has an endearing quality
- Galaxy_Stranger
- Posts: 1326
- Joined: Sat Aug 16, 2003 11:42 pm
- Location: Shropshire
- Contact:
Re: Rocket & Rocket Launcher skins
Yeah, I agree. 256 kind of brings it in-line with the overall aesthetic of the classic game. Plus, you're not going to see a ton of awesome detail with those things whizzing by you.
- Galaxy_Stranger
- Posts: 1326
- Joined: Sat Aug 16, 2003 11:42 pm
- Location: Shropshire
- Contact:
Re: Rocket & Rocket Launcher skins
I'm redoing the rocket launcher from scratch. Before, it was a single mesh. Now, I've got 3 or 4 meshes I'm joining to create the final model. I assign the materials to the faces of each mesh, then join the meshes and then bake everything. This seems to work, but when I export to .md3 and run the game, the UV Map doesn't seem to match the model.
Is there something specific I need to do?
rocket_launcher_render.jpg
-=[EDIT]=-
OK - figured it out. One of my materials nodes wasn't referencing the uv map properly.
Is there something specific I need to do?
rocket_launcher_render.jpg
-=[EDIT]=-
OK - figured it out. One of my materials nodes wasn't referencing the uv map properly.