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Make this texture look old/distressed/slimy?

Posted: Tue Aug 07, 2018 8:01 pm
by Enjay
Is anyone able to make this texture look old for me? I want to use it in an abandoned area of an otherwise functional building. So the idea is that the texture is used in some areas of the rest of the map, but when you get to the abandoned area, it clearly looks as if it had been similar to the currently operational areas at one time, but has now fallen into disuse and disrepair.

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It's just my own edit of a Duke Nukem texture. If possible, I'd like it to have a simlar level of "distress" to the slime on the ickwall textures (no bullet holes though). Thing is, it still needs to tile (ahem) vertically and horizontally so it can't be all green and slimy at the top and fade to normal grey at the bottom like the ickwalls do.

I also don't need things like missing tiles or any obvious cracks or any other markings that would stand out too much and make it obvious that the texture is repeating on a long wall. Any major patterns spanning too many tiles horizontally would be problematic too because of the way that I plan to use it.

Once (if) I have the basic distressed texture, I can make "feature" versions of it with missing tiles, cracks and so on to be used sparingly in smaller areas.

It doesn't have to be in the Doom palette - in fact, I'd prefer if it wasn't.

Just to prove that I'm not totally lazy, I did have a go at it myself, but I'm not happy with the result.

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Yeah, not great. I just overlaid another texture on it and edited the result. Even my own version has too many obvious horizontal lines running across adjacent tiles. Yet, it still looks to uniform in other ways. Frankly, it doesn't really look old and slimy either. :/

Thanks in advance for anyone who has a go. :)

Re: Make this texture look old/distressed/slimy?

Posted: Wed Aug 08, 2018 5:19 am
by Enjay
Perhaps better ( :?: ) attempts by me...

A bit too green and grungy, maybe?
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Only green at the top of the tiles...
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Perhaps the green to grey gradient is too bold.
No use on floors or ceilings though.

Somewhere between the two...
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Still no use on floors/ceilings sooo...

Top compatible version...
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Bottom compatible version...
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All together...
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If no one comes up with something better, I can work with these.

Re: Make this texture look old/distressed/slimy?

Posted: Wed Aug 08, 2018 7:35 am
by Rachael
Don't be shy, you can definitely add a bit of contrast to that, and make it look even more grungy. Possibly adding some dirt or moss blobs to it. :)

I am still trying to learn how to use Krita and Gimp, in order to stop using Photoshop, or I would've stepped in sooner to offer to help.

Re: Make this texture look old/distressed/slimy?

Posted: Wed Aug 08, 2018 6:36 pm
by Reactor
Okay, here are a couple of variations. Slime, missing tiles, and a wall texture which are completely devoid of any tiles. Hopefully you can work with these :)

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Re: Make this texture look old/distressed/slimy?

Posted: Wed Aug 08, 2018 8:24 pm
by Enjay
Ooh, I like the ones with the grout/adhesive visible where the tiles have come off. I never even thought of that. As I said though, I'm fairly happy with being able to do missing tiles and so on myself. It was just getting the base grungy texture right that was stumping me. I'll be able to put your stuff to good use though, thanks. :)

Re: Make this texture look old/distressed/slimy?

Posted: Wed Aug 08, 2018 8:31 pm
by Reactor
I have several versions of the base grungy/fallen-off-tiles texture. It was kinda necessary, as there'll be several levels in my project which requires tiled areas. I wasn't sure about whether or you wish to use this tilewall-texture as floors and ceilings, so I didn't really make more of this (I had an idea making pipelines visible behind fallen-off tiles). My gynormous amount of resources can yield limitless variations for a wall type :) Making the texture seamless was the hardest part.

Re: Make this texture look old/distressed/slimy?

Posted: Fri Aug 10, 2018 1:08 am
by Nash
My suggestion is for missing tiles, some of the remaining tiles shouldn't be too perfect; rotate them a bit, add bits of pieces of cracks/chipped portions on them, etc. Otherwise it looks too "computer graphics-ey"

(Looks like Minesweeper actually heh)

Re: Make this texture look old/distressed/slimy?

Posted: Fri Aug 10, 2018 7:37 am
by Gez
Don't make it too random-looking either. Tiles are more likely to fall off if one of their neighbors (especially upper or lower neighbors) already fell off, since it makes the grout more likely to go away, removes a protection against water infiltration (top) or remove a simple support against gravity (bottom). A large area without tiles next to another large area which kept its tiles would be more realistic-looking. So the first of the fourth row is to me the best-looking of the damaged patterns.

Random real-life example from the Internet:

Notice how the tiles that look the most likely to fall next are the ones below and to the left of the lowest missing tile. If not repaired, the tiles would probably continue to fall in a downward cone.
This also illustrates that tile loss is much more likely to begin at an edge.

Here's another real-life example:

Again, notice how the tiles preferentially go away in neighborly clumps.
Here I'm gonna link the source because there's a ton of other photos that are a good source of inspiration for an abandoned, ruined facility: http://www.dailymail.co.uk/news/article ... ients.html

Re: Make this texture look old/distressed/slimy?

Posted: Tue Aug 20, 2019 3:36 pm
by RailedRobin
I'm not really sure how the ickwall from Duke3D looks like, but I did a quick example of grunge on your tiles. Can do a better version tomorrow or such, if you want.

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Edit: Green version

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Re: Make this texture look old/distressed/slimy?

Posted: Tue Aug 20, 2019 5:05 pm
by Enjay
They look pretty good to me but if you want to do something that you consider better, I'd appreciate it. Thank you. :)

Re: Make this texture look old/distressed/slimy?

Posted: Tue Aug 20, 2019 5:26 pm
by Slax
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S'not what it looks like.
Gross.

Re: Make this texture look old/distressed/slimy?

Posted: Wed Aug 21, 2019 12:30 am
by Gez
RailedRobin wrote:I'm not really sure how the ickwall from Duke3D looks like
ickwalls are from Doom 1. They're grungy variants of the GRAY walls.

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The green slime/mold/moss/whatevs has a clear vertical pattern, as if following wet trails left by water infiltration. Kind of like a larger-scale version of this:

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Re: Make this texture look old/distressed/slimy?

Posted: Wed Aug 21, 2019 8:55 am
by RailedRobin
Right, I did some more version, and tried to do a bit more vertical lines. All of these are seamless by both x and y. The last two are a test to do a bit more random and not so uniform pattern.

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(This one has a very fine bump in the texture, in an attempt to make the grime stand out a bit more. Didn't really get the effect I wanted though.

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This one I made in Substance Designer, just for fun. Doesn't really work in such small resolution, and looks more like vines than slime.
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Re: Make this texture look old/distressed/slimy?

Posted: Wed Aug 21, 2019 11:21 am
by Enjay
These look really good. I really like that you managed to get textures that looks as if they have a clear top and bottom to them but when you tile them vertically, they look absolutely fine and there isn't a particularly obvious repeat.

Sorry I didn't pick up the ickwall confusion thing (thanks for covering that Gez). The original tile texture came from Duke Nukem, but the ickwall appearance that I was referencing was indeed the Doom ickwall texture set.

Re: Make this texture look old/distressed/slimy?

Posted: Wed Aug 21, 2019 2:42 pm
by RailedRobin
Enjay wrote:These look really good. I really like that you managed to get textures that looks as if they have a clear top and bottom to them but when you tile them vertically, they look absolutely fine and there isn't a particularly obvious repeat.
Thanks! One of my pet peeves is textures with a too obvious repeat, so I always try to avoid that in my own texture making. Glad you liked these ones, I'd be glad to help out with future stuff as well.