Anyone who's mapped for Hexen in the past 10 years knows painfully well that the Stalker is woefully obsolete: its animation set relies on the player not actually being able to see under the water, leaving mappers to have to make the decision between having underwater areas and using this major vanilla monster.
This is probably the biggest issue in the entire Hexen modding community.
(I said probably, but remembered that I already fixed the Mage not having a fire attack and the Stained Glass Windows only having one size, so it's the only major issue left)
I am currently putting together a set of resources to fix these sorts of issues, but I need help on this one. I don't have the time or skill to rebuild the spritesheet for a large monster from scratch, and feel like, because this is so important to the Hexen community, there's probably a more competent sprite artist out there who's willing to put the time into these.
Current Progress
- Above-Water Attack (done poorly)
Current Workload
- Surfacing / Diving
- Swimming (Next on the List)
- Underwater Attack
- Death Animations
These are the XCF files for what I've done so far: ZIP file on Google Drive
And images for all those sprites.
Spoiler: Pile of imagesI also made a parallel post on Realm667
http://realm667.com/index.php/en/kunena ... -s-stalker