[Request] "Redesigned" Cyberdemon and Mastermind

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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby zrrion the insect » Sat Jan 25, 2014 10:27 pm

Godzilla breath would be awesome! O.o
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby acidhoez » Sat Jan 25, 2014 10:59 pm

zrrion the insect wrote:Godzilla breath would be awesome! O.o

best idea ever lol.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Captain J » Sun Jan 26, 2014 1:20 am

or shooting his explisove teeths, anyway i hope somebody can make a walking sprite of the today's cybie.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby LostSkull » Sun Jan 26, 2014 2:21 am

Slax wrote:Keep him blind, give him a MOUTH BFG, yeah!!

Yes, YES!
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Pandut » Tue Nov 11, 2014 9:50 pm

Hmm, I can't offer anything sprite-related but I can offer some potential sound effects if you want. Using em' in my mod but you're more then welcome to use them if they tickle your fancy.

http://www.mediafire.com/download/lht42 ... bosses.rar

Designed them to fit the original MamaSpider and Cyberdonger. Samples came from Chasm, Gears of War, some animal snippets I recorded off of youtube and the HD Doom sounds in which I merged all together.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Captain J » Wed Nov 12, 2014 12:12 am

hey, thanks for your cooperation! now we're always waiting for volunteers for sprite their bases! and about that, i really wish for rey can help us if he have a enough time to go, though.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby wildweasel » Wed Nov 12, 2014 12:17 am

Alright, so as of November 11, here's where we stand...

I think I really like the Cyber-Acolyte design proposed by Slax and upgraded considerably by Arch, Immortal Destroyer, and Captain J:
Spoiler: Cyber-Acolyte


Nothing yet that interests me as far as a replacement for the Mastermind, though...
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Ed the Bat » Wed Nov 12, 2014 12:54 am

Seeing that there's an obvious Strife influence to this guy, something in the back of my head immediately tried to mesh The Programmer and his floating disc...thingy onto the Mastermind. Not sure if this idea is viable in any way, but...
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Captain J » Wed Nov 12, 2014 10:52 pm

Breaking news; looks like reymoohawk wants to tribute the new cyberdemon's sprite!

Gotta watch n' wait.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Princess Viscra Maelstrom » Thu Nov 13, 2014 12:58 pm

it looks cool, but i think the shading is a bit too cartoonish. it doesn't exactly meld with all the other enemy sprites thus far. Doom's enemies are cartoonish looking, sure, but the style of shading is a bit "out there", i think.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Onar4241 » Wed Dec 03, 2014 1:43 pm

Captain J wrote:Breaking news; looks like reymoohawk wants to tribute the new cyberdemon's sprite!

Gotta watch n' wait.


That thingy is unfinished as fuck. In my opinion it doesn't even look like a Cyberdemon.

Still great though.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Princess Viscra Maelstrom » Wed Dec 03, 2014 3:06 pm

most of the enemies in Freedoom looks vastly different from their original counterparts, though, like the Imp being some kind of naga-esque creature, while the Mancubus is just a pile of mobile sludge with two cannons mounted into it.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Captain J » Wed Dec 03, 2014 9:24 pm

Onar4241 wrote:That thingy is unfinished as fuck. In my opinion it doesn't even look like a Cyberdemon.
but that one is even more detailed and resembles the old cyberdemon for atm what we were worked for. And If rey can make it's full sprites, i might scrap off the armors and put it into a vanilla cyberdemon. If i can. But alas;

Captain J wrote:Gotta watch n' wait.
i through it was made the point like a broadlight.
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