[Request] "Redesigned" Cyberdemon and Mastermind

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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Slax » Mon Dec 30, 2013 2:57 am

Scrap the legs and you've got a brain tank. Which is AWESOME!
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Immortal Destroyer » Mon Dec 30, 2013 3:05 am

I've done the CyberDemon. Please go to Page 3, the final comment.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Captain J » Mon Dec 30, 2013 3:16 am

hey, thanks for your cooperation! so, are you going with this size of that sprite then?
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Yholl » Mon Dec 30, 2013 3:25 am

Immortal Destroyer wrote:Do you mean the brown pixels between his horns?


No, I said the bottom of the helmet. You have already fixed the problem anyway.

The (ammo?) belts connected to the arm cannons I feel work better in Captain J's edit. It seems weird to have them attached to his arms not facing each other.

Immortal Destroyer wrote:I know that his new legs seem to work weirdly, but it's like future technology.


The only way they could be useful is if he had artillery cannons or something, and used the legs to stabilize itself when firing; if it tried to walk while using the treads, it would either slow itself down, or simply be unable to move forward whenever it's feet were on the ground. The Mastermind is really heavy.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Immortal Destroyer » Mon Dec 30, 2013 3:41 am

Yholl wrote:
The (ammo?) belts connected to the arm cannons I feel work better in Captain J's edit. It seems weird to have them attached to his arms not facing each other.


Yholl,

If you look carefully to my CyberDemon, you can see that i use Captain J's belts. I really like how he edited my Cyber-Creature in his belts (It was hard for me :shock: I know it sounds weird, but it was) and how he made the armor. I think that was my final update, maybe i will release new versions of it only in cleaning things up.

Captain J wrote:hey, thanks for your cooperation! so, are you going with this size of that sprite then?


You are welcome! :)
This is not my job, if Wildweasel put it in WW-DoomNukem then he will re-size the Image. Thanks a lot for your edit!
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Slax » Mon Dec 30, 2013 3:45 am

Upgrade yo' Mastermind kit, featured in this month's issue of Cyborg Inquiry.
Spoiler: It's a big'n

Complete with shock dampening (because that thing packs a damn punch!), snazzy new-age anti-death plating and über cool electronic bits and wires to make you feel happy over your incoming demise.
The lil' howitzer probably spews out a ton of smoke (and sound!) when fired. You know, for additional coolitude.
Last edited by Slax on Mon Dec 30, 2013 3:51 am, edited 1 time in total.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Immortal Destroyer » Mon Dec 30, 2013 3:49 am

Slax wrote:Upgrade yo' Mastermind kit, featured in this month's issue of Cyborg Inquiry.
Spoiler: It's a big'n


Dude, that Spider Mastermind Kicks ass. I will update my Spider Mastermind with much more weaponry.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Captain J » Mon Dec 30, 2013 3:57 am

i hope you can find more lot's of mechanic variants, specially you can find those more from Diodeus' game ripping thread; viewtopic.php?f=37&t=37544#p713561
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Yholl » Mon Dec 30, 2013 5:03 am

Immortal Destroyer wrote:If you look carefully to my CyberDemon, you can see that i use Captain J's belts.


Captain J's belts both face inwards towards the torso of the Cyberdemon in a symmetrical fashion. Yours both extend out the right side of the cannons asymmetrically. As an analogy, it feels like he's got two left hands.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Slax » Mon Dec 30, 2013 7:27 am

Image A and B Image
Critique isn't one of my strong points but I'll give it a shot.

I'd go for A at this point simply because it has cleaner helmet details. B's does however have visible back tanks, which I like. Big n' beefy is probably the way to go here.
Now, the armor highlights and shadows could do with some balancing and perhaps some color too. Might be a good idea to give the pads some light battle damage (scratches and such) and texture as well.

Quick fishnet overlay mockup: Image ...which is real ugly, but hopefully you get the idea.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Captain J » Mon Dec 30, 2013 7:35 am

now that's the true armour design for fantasy-demon themed warlord, also symbols such as a pentagam or skulls on chest or shoulders, maybe?

EDIT: yes yes, i fixed it.
Last edited by Captain J on Mon Dec 30, 2013 8:54 am, edited 2 times in total.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Gez » Mon Dec 30, 2013 8:42 am

"Warlord" and "pentagram", Cap J. ;)
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Immortal Destroyer » Mon Dec 30, 2013 1:38 pm

Gez wrote:"Warlord" and "pentagram", Cap J. ;)


Update to CyberDemon;

Image <---- The New Version (For Changelog, see above)


Image <---- Very Scratched Version


Image <---- Simple Scratched Version


New Version Changelog; Blue pixels in the armor removed and replaced with gray ones, black pixels outside the helmet lighted up generally a small fix.

Future changes; Pentagrams, skulls, and more small fixes.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby wildweasel » Mon Dec 30, 2013 2:26 pm

This guy is looking amazing. Keep up the good work, everyone.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind

Postby Tomicapo » Fri Jan 03, 2014 9:51 am

I had some idea for a cybermastermind:
I called this guy the omega mastermind.
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