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Re: [Request] "Redesigned" Cyberdemon and Mastermind

PostPosted: Thu Dec 26, 2013 10:48 am
by Gez
At least it doesn't look completely like jokewad material, contrarily to those spiderdemons-on-cyberlegs posted earlier.

Re: [Request] "Redesigned" Cyberdemon and Mastermind

PostPosted: Thu Dec 26, 2013 10:54 am
by wildweasel
Arch's sprite is a step in the right direction! And...not to sound ungrateful for the attempts, but I'm just not feeling those Mastermind edits. They remind me of the Krang from TMNT, and not exactly in a cool way either...

Re: [Request] "Redesigned" Cyberdemon and Mastermind

PostPosted: Thu Dec 26, 2013 11:19 am
by Tomicapo
I try to make that monster and as a result i got this:

Re: [Request] "Redesigned" Cyberdemon and Mastermind

PostPosted: Thu Dec 26, 2013 11:40 am
by Gez
The arm cut off by the sprite's edge is especially convincing.

Re: [Request] "Redesigned" Cyberdemon and Mastermind

PostPosted: Thu Dec 26, 2013 12:05 pm
by Onslaught Six
The biggest problems are the wholly-obvious leg and arm bits that are still hanging around, making it look like a Cyberdemon with tacticool armour instead of a new(ish) monster altogether.

Re: [Request] "Redesigned" Cyberdemon and Mastermind

PostPosted: Fri Dec 27, 2013 3:38 am
by Captain J
wildweasel wrote:They remind me of the Krang from TMNT, and not exactly in a cool way either...
ooh right, i just forgot about that.

also arch's slax's design based sprite is going to be neat, if he polish 'em til it's good to go, though; more shadows, different colours and clearing some rough lines from those ripped armours. and adding a humanized lag would be even more neat, like just what i did to cybruiser;
Image

Re: [Request] "Redesigned" Cyberdemon and Mastermind

PostPosted: Fri Dec 27, 2013 7:58 am
by Slax
Image

...I don't even know.

Re: [Request] "Redesigned" Cyberdemon and Mastermind

PostPosted: Fri Dec 27, 2013 8:14 am
by Captain J
:laff: bulky indeed, my drawing friend. but oldest design you just draw is enough for cyberdemon replacement. or, it could it be fits with spider mastermind, though.

Re: [Request] "Redesigned" Cyberdemon and Mastermind

PostPosted: Fri Dec 27, 2013 8:23 am
by Slax
Beefed up Arnold-demon-tank is fated to never see the light of... Doom.
I hope.

People brought up joke wads and then that thing just appeared out of nowhere.

Re: [Request] "Redesigned" Cyberdemon and Mastermind

PostPosted: Fri Dec 27, 2013 11:01 pm
by Slax
Double post with helpful content. Bloop.

Mech/Cyber stuff's hard. References to the rescue!
Image

Just gonna leave this here in case me or someone else feels like tinkering with new concepts in the future.

Re: [Request] "Redesigned" Cyberdemon and Mastermind

PostPosted: Sat Dec 28, 2013 12:27 am
by Captain J
but too bad these's no 8 direction sprites on this game. or, we gonna need a good artist.

Re: [Request] "Redesigned" Cyberdemon and Mastermind

PostPosted: Sat Dec 28, 2013 8:08 pm
by Immortal Destroyer
How about this CyberDemon?


Image

My Cyber-Creature, with stuff from Tomicapo and the original sprite by Arch. What did you think? I need more work on this i think. Time elapsed; 40 Minutes.

EDIT; All those stuff from Tomicapo were modified to look better.

Re: [Request] "Redesigned" Cyberdemon and Mastermind

PostPosted: Sat Dec 28, 2013 9:57 pm
by Captain J
polished indeed, but three things are most wanted also not exist; that cybie's color is still vanilla, lacks machinery parts specially left lag and i think that cannon is over-used for every custom enemies. doom 64 mancubi's cannon should be valuable.

Re: [Request] "Redesigned" Cyberdemon and Mastermind

PostPosted: Sat Dec 28, 2013 11:18 pm
by Yholl
Captain J wrote:polished indeed, but three things are most wanted also not exist; that cybie's color is still vanilla, lacks machinery parts specially left lag and i think that cannon is over-used for every custom enemies. doom 64 mancubi's cannon should be valuable.


Er, the Cyberdemon is supposed to be vanilla colored. That's the whole theme that wildweasel is going for.

Anyway, the Cyberdemon is amazing looking! Maybe, for the sake of changing things up, edit Spider Mastermind style chaingun barrels onto the ends of the Mancubus cannons? Push it that little bit further than what the cannons originally looked like.

Re: [Request] "Redesigned" Cyberdemon and Mastermind

PostPosted: Sat Dec 28, 2013 11:25 pm
by wildweasel
Captain J wrote:that cybie's color is still vanilla

Which isn't a problem for what I'm doing with it. I actually would prefer that the color scheme remain similar to Vanilla's.