[REQUEST] On/off lamposts.

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[REQUEST] On/off lamposts.

Postby Sephiron » Sat Oct 30, 2010 1:45 pm

I'm looking for old (medieval) style lamposts.
Style similar to this
Image

I want them to turn on at night, off by day, so an extinguished version would be great!

Thanks in advanced.
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Re: [REQUEST] On/off lamposts.

Postby David Ferstat » Sat Oct 30, 2010 7:32 pm

I'm afraid I don't have an answer for you.

I do have a question, though. I'm probably displaying a woeful ignorance here, but what's your (quite impressive) screenshot from?
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Re: [REQUEST] On/off lamposts.

Postby NeuralStunner » Sat Oct 30, 2010 7:34 pm

The image URL indicates it's Oblivion.
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Re: [REQUEST] On/off lamposts.

Postby Mtzfire » Sat Oct 30, 2010 7:51 pm

Check Willem Sitters' site for models, if that's what you're looking for Image
For sprites, well u can make them easily, or get someone, I would but am busy;
For code, you probably can already do the coding, or get decorate writers

EDIT: Sorry just checked and nope, he doesn't have medieval lamps. BUT, he does have other medieval objects you can place as decoration and obstacles, like a catapult, a canon, and a guillotine-
I'm saying, cuz it seems you want to make a medieval game. See here for freeware models by Willem Sitters:
http://md2.sitters-electronics.nl/models.htm
There's alot of usefull things in there, medieval and modern, from tanks to cars to people and DOOM models (Sitters is the modeler for R3D)
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Re: [REQUEST] On/off lamposts.

Postby Enjay » Sun Oct 31, 2010 4:48 am

Well, the DECORATE is easy enough:

Code: Select allExpand view
Actor StreetLamp : SwitchableDecoration ####  //insert suitable number here
{
    Radius 16
    Height 128
    States
    {
   
    Spawn:
   
    Active:
    SPRI A -1  //insert suitable sprite name here
    Stop
   
    Inactive:
    SPRI B -1
    Stop
   
    }
}


and you can do other things with them too.

This is one of mine. When you switch it on, it makes a "flame lighting" noise and then sits there spawning flame particles until you switch it off again.

Code: Select allExpand view
Actor NJBrassTorch : SwitchableDecoration
{
    Radius 6
    Height 35
    +SOLID
    +FLOORCLIP
    States
    {
   
    Active:
    BRTR B 0  A_PlaySound("Ignite")
   
    Spawn:
    BRTR A 0 
    BRTR A 0  A_Jump(212, 2)
    BRTR A 1  A_CustomMissile("TorchFlame4A", 32, 0, random(0, 360), 2, random(90, 120))
    Loop
    BRTR A 0  A_Jump(200, 2)
    BRTR A 1  A_CustomMissile("TorchFlame4B", 32, 0, random(0, 360), 2, random(90, 120))
    Loop
    BRTR A 0  A_Jump(188, 2)
    BRTR A 1  A_CustomMissile("TorchFlame4C", 32, 0, random(0, 360), 2, random(90, 120))
    Loop
    BRTR A 0  A_Jump(176, 2)
    BRTR A 1  A_CustomMissile("TorchFlame4D", 32, 0, random(0, 360), 2, random(90, 120))
    Loop
    BRTR A 0  A_Jump(164, 2)
    BRTR A 1  A_CustomMissile("TorchFlame4A", 32, 0, random(0, 360), 2, random(90, 120))
    Loop
    BRTR A 0  A_Jump(152, 2)
    BRTR A 1  A_CustomMissile("TorchFlame4B", 32, 0, random(0, 360), 2, random(90, 120))
    Loop
    BRTR A 0  A_Jump(140, 2)
    BRTR A 1  A_CustomMissile("TorchFlame4C", 32, 0, random(0, 360), 2, random(90, 120))
    Loop
    BRTR A 0  A_Jump(128, 2)
    BRTR A 1  A_CustomMissile("TorchFlame4D", 32, 0, random(0, 360), 2, random(90, 120))
    Loop
    BRTR A 1  A_CustomMissile("TorchFlame4A", 32, 0, random(0, 360), 2, random(90, 120))
    Loop
   
    Inactive:
    BRTR B -1
    Stop
   
    }
}


Unfortunately, I don't think I have anything that matches the appearance that you want.
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