[Request] HeXen Weapon Player Sprites
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
[Request] HeXen Weapon Player Sprites
Sveikas !
is there any, or easily made sprites of the HeXen players holding the 3 weapons. When playing on co-op, it would be nice to see what weapons your friends are carrying, and it does look kind of odd the fighter punching with a sword for example.
is there any, or easily made sprites of the HeXen players holding the 3 weapons. When playing on co-op, it would be nice to see what weapons your friends are carrying, and it does look kind of odd the fighter punching with a sword for example.
Last edited by AVGN on Sat Jun 19, 2010 2:32 pm, edited 2 times in total.
Re: [Request] HeXen Weapon Player Sprites
Something that might interest you is Ghastly_Dragon and Xim's collaboration on a bunch of Doom marine skins which look pretty good. I guess that's sort of what you're looking for, but for Hexen. I don't think what you're asking for has been done yet.
Last edited by Jimmy on Sat Jun 19, 2010 2:32 pm, edited 1 time in total.
Re: [Request] HeXen Weapon Player Sprites
Well, for example for the fighter, if you select the fists, his walking around sprites will be weaponless and punches on attack.jimmy91 wrote:Please be more specific. Which three weapons? Do you want sprites for the HUD or player sprites (like skins)?
When you select the hammer, he'll carry a hammer around, same with the axe and quietus sword, so yeah the skin of the characters changes for each weapon, kind of like in AoW2 when the marines change weapons it updates on their avatar walking around!.
I am very bad at spriting and editing so I was wondering if any project has this already, or if anybody is up for making them, because I can assure you they'll come VERY useful for future mods.
Thanks, yeah this is what I need, but for HeXen!jimmy91 wrote:Something that might interest you is Ghastly_Dragon and Xim's collaboration on a bunch of Doom marine skins which look pretty good. I guess that's sort of what you're looking for, but for Hexen. I don't think what you're asking for has been done yet.
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Re: [Request] HeXen Weapon Player Sprites
i guess it wouldnt be too hard to do, but yeah, someone just has to do it
Re: [Request] HeXen Weapon Player Sprites
Xim attempted this a while ago, and he said he was unsuccessful..+:icytux:+. wrote:i guess it wouldnt be too hard to do, but yeah, someone just has to do it
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Re: [Request] HeXen Weapon Player Sprites
Is it possible to use them in multiplayer that way, though? Doing the different weapons for the Hexen player sprites is something I've had on my mind for a while, but I seem to recall looking around the forum a while back to see if it's possible to use them as MP viewable weapons like in Q2/Q3 and it seemed like the answer was "no". If it's doable, though, it might give me the motivation to do up the sprites sooner rather than later.
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Re: [Request] HeXen Weapon Player Sprites
it is possible in skulltag. its a pretty new feature but it looks pretty neatETTiNGRiNDER wrote:Is it possible to use them in multiplayer that way, though? Doing the different weapons for the Hexen player sprites is something I've had on my mind for a while, but I seem to recall looking around the forum a while back to see if it's possible to use them as MP viewable weapons like in Q2/Q3 and it seemed like the answer was "no". If it's doable, though, it might give me the motivation to do up the sprites sooner rather than later.
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Re: [Request] HeXen Weapon Player Sprites
If you REALLY need to hack this into ZDoom you can, in a limited fashion.. but you're talking about writing the player class very very carefully so there are no points where the weapons don't sync properly.
Re: [Request] HeXen Weapon Player Sprites
Yeah, I'm not even that big of a Hexen fan, so my motivation is low to try again.Ghastly_dragon wrote:Xim attempted this a while ago, and he said he was unsuccessful..+:icytux:+. wrote:i guess it wouldnt be too hard to do, but yeah, someone just has to do it
Re: [Request] HeXen Weapon Player Sprites
HeXen beats the SHIT out of Doom.. So meh..Xim wrote:Yeah, I'm not even that big of a Hexen fan, so my motivation is low to try again.Ghastly_dragon wrote:Xim attempted this a while ago, and he said he was unsuccessful..+:icytux:+. wrote:i guess it wouldnt be too hard to do, but yeah, someone just has to do it
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Re: [Request] HeXen Weapon Player Sprites
i Think this is the wrong forum to say that in but, i guess you can have your own opinionAVGN wrote:HeXen beats the SHIT out of Doom.. So meh..
in my opinion hexen sucks ass, (only mods for it has been cool). its got some pretty neat stuff going on but the maps are just so horrible.
Re: [Request] HeXen Weapon Player Sprites
The only thing i like in Hexen is ACS and Dynamic sectors..+:icytux:+. wrote:i Think this is the wrong forum to say that in but, i guess you can have your own opinionAVGN wrote:HeXen beats the SHIT out of Doom.. So meh..
in my opinion hexen sucks ass, (only mods for it has been cool). its got some pretty neat stuff going on but the maps are just so horrible.
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Re: [Request] HeXen Weapon Player Sprites
Decided to do some stuff with this today. Lazy ass that I am, I started with the easiest edit (well, second easiest, the easiest is Mace of Contrition: do nothing. )
Here's Quietus. Would like comments on the swoosh effect in the attack frame, and whether or not I should make the glow fade out in the death frames. Ice death isn't included because the default is fine for it.
Here's Quietus. Would like comments on the swoosh effect in the attack frame, and whether or not I should make the glow fade out in the death frames. Ice death isn't included because the default is fine for it.
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- Fighter with Quietus
- fighterskin-quietus.png (88.49 KiB) Viewed 1794 times
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Re: [Request] HeXen Weapon Player Sprites
Very nice!
Yes, I'd make the sword "turn off" on death, as the wielder is dead, and thus the blade can no longer draw opower from him. (Besides, it looks a bit odd in the still frame.)
Yes, I'd make the sword "turn off" on death, as the wielder is dead, and thus the blade can no longer draw opower from him. (Besides, it looks a bit odd in the still frame.)
Re: [Request] HeXen Weapon Player Sprites
I usually remove the weapon in the death frames, when I do a skin, as though the player dropped it.NeuralStunner wrote:Yes, I'd make the sword "turn off" on death, as the wielder is dead, and thus the blade can no longer draw opower from him. (Besides, it looks a bit odd in the still frame.)
Looks awesome, by the way.