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[Request] Doomguy hands throwing magic

Posted: Sat May 29, 2010 4:47 am
by printz
I'm giving some spells to Doomguy in my mod. The first graphics that I got are the SpellBinder from the realm667 Armory. Obviously, those aren't Doomguy's actual hands. While I may get away with his fingers looking different than usual (I had replaced the fists with something else, hiding the default fingers), I can't extend the same suspension of disbelief with his arms, which on the SpellBinder aren't as hairy as normally.

Probably I could just copy-paste some Doomguy hairy arms over the spellbinder ones, and be OK with keeping the hands. I'm not sure if it will fit; I hope it will. It doesn't hurt to ask for better suggestions or even already-done recommendations.

The spell element, if it matters? Fire. It's actually similar to Cleric's Fire storm (which has gloves and arms hidden IIRC, yay), but I prefer not to just use the Hexen GFX for it.

Re: [Request] Doomguy hands throwing magic

Posted: Sat May 29, 2010 4:49 am
by ZDG
Look on my page, but they are not finished.

Re: [Request] Doomguy hands throwing magic

Posted: Sat May 29, 2010 4:58 am
by printz
That looks cool, though from its gradient effect, it will probably only work on engines that use alpha channels.

Re: [Request] Doomguy hands throwing magic

Posted: Sat May 29, 2010 5:03 am
by ZDG
I have the full set for the heal and fire spell. If you want them, just ask.

Re: [Request] Doomguy hands throwing magic

Posted: Sat May 29, 2010 8:14 am
by Blaskowitz
Hey, once this is done try to make a spell that shoots out hellknight plasma!