[Request]Doom-ifying A Pickup Sprite

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Re: [Request]Doom-ifying A Pickup Sprite

Postby Ghastly » Mon Apr 19, 2010 3:08 pm

Xaser wrote:Ideally, those white vertical stripes should be going up and to the left

Ah, missed that when I was touching up the sprite after I skewed it in Paint. I'll redo that with Jimmy's updated pickup sprite.
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Gez » Mon Apr 19, 2010 3:32 pm

Xaser wrote:Unfortunately, this sprite brings to light a big perspective problem. Guns held in that perspective aren't magically skewed upwards -- that's not the same as rotation. Ideally, those white vertical stripes should be going up and to the left -- you may want to move parts of it to the side a bit so it looks a bit more natural.

This is a good opportunity to bring up something about sprite editing:

Down with MSPaint elitism! Embrace your inner GIMP!
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Ghastly » Mon Apr 19, 2010 4:38 pm

What option is that in GIMP, exactly? That'll make things MUCH easier!
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Gez » Mon Apr 19, 2010 4:46 pm

Just the rotate tool. There's an icon for it, you can also access it by the menu layer->transform->arbitrary rotation.
http://docs.gimp.org/en/gimp-layer-rota ... trary.html
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Ghastly » Mon Apr 19, 2010 5:49 pm

How do I keep the rotate tool from blurring it beyond-belief, after I click rotate?

Edit: Ehh, found it. Surprisingly, this is something I think Paint does a little better, to be honest.

Edit2:
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How's this? I find GIMP very difficult to use, and the rotate tool makes it look noisey, but it keeps the general shape very nicely.

Edit3: Aw, hell. GIMP overwrote the original copy of the scaled-down-to-fit-on-the-marine Redeemer I had. Have to start over. >.<
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Gez » Mon Apr 19, 2010 10:39 pm

Ghastly_dragon wrote:How do I keep the rotate tool from blurring it beyond-belief, after I click rotate?

Make sure it's in indexed mode rather than RGB. You can find the Doom palette for the GIMP on the wiki.
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Re: [Request]Doom-ifying A Pickup Sprite

Postby TheDarkArchon » Tue Apr 20, 2010 12:44 am

Gez wrote:
Ghastly_dragon wrote:How do I keep the rotate tool from blurring it beyond-belief, after I click rotate?

Make sure it's in indexed mode rather than RGB. You can find the Doom palette for the GIMP on the wiki.


Or just set interpolation to none from the main tool window
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Re: [Request]Doom-ifying A Pickup Sprite

Postby wildweasel » Tue Apr 20, 2010 9:46 pm

Gez wrote:Image

Hypnotic.
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Xim » Tue Apr 20, 2010 10:01 pm

Yeah, when I don't draw the sprites manually on the marine, I've tended to use MSPaint skewing, which looks decent for smaller weapons. But even now I'm thinking I might use actual rotation, with like Paint.NET or something, which I have been using for stuff recently now. I haven't done a weapon-marine sprite for a while actually. :lol:
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Ghastly » Wed Apr 21, 2010 5:37 am

Hmm, I might need some help with the rotations for firing frame for the weapon itself, actually. Never did one where the projectile was part of the weapon itself.
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Ghastly » Sun May 09, 2010 4:22 pm

I couldn't get someone to put this in Doom's style, could I?
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It's Unreal Championship 2's Ripjack.

Edit: Went ahead and put in the 1, 2 and 4 rotations, as well. Those would make a marine skin SO much easier.
Last edited by Ghastly on Sun May 09, 2010 10:04 pm, edited 1 time in total.
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Re: [Request]Doom-ifying A Pickup Sprite

Postby hitmanx » Sun May 09, 2010 4:31 pm

No one uses photoshop? thats where i do all my sprite edits
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Xim » Thu May 27, 2010 12:02 am

Photoshop costs like, a hundred million dollars, and the other less legal methods aren't preferred by most. Paint.NET is fine enough for me.
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