[Request]Doom-ifying A Pickup Sprite

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[Request]Doom-ifying A Pickup Sprite

Postby Ghastly » Mon Apr 19, 2010 5:48 am

Image
Need someone to make this into a Doom-style pickup sprite. Someone requested a Redeemer Marine skin, and that was something I was hoping to make, anyway.

Thanks, if you can! :D
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Recurracy » Mon Apr 19, 2010 8:44 am

Redeemer weapon in Doom. NOW!!11
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Ghastly » Mon Apr 19, 2010 8:49 am

There's already the Nuke Launcher on the Armory, which, by the way, I was going to recode, because it's so overpowered and hazardous to use, that nobody would use it, and while the sprites are awesome, the projectile and ammo sprites are kind of bleh.
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Jimmy » Mon Apr 19, 2010 10:21 am

Took a crack at it. Not totally satisfied with the handle, but otherwise I think it turned out quite good. Usable? :P

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Re: [Request]Doom-ifying A Pickup Sprite

Postby Ghastly » Mon Apr 19, 2010 10:23 am

Awesome! Can you scale it down a little bit, though? It's a little big for even a pickup sprite.
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Jimmy » Mon Apr 19, 2010 10:31 am

You could always scale the sprite down in DECORATE - unless this is for a non-ZDoom project. Anyway, how's this?
Image

Edit: Cleaned up the handle a bit.
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Ghastly » Mon Apr 19, 2010 10:35 am

jimmy91 wrote:You could always scale the sprite down in DECORATE - unless this is for a non-ZDoom project.

Ghastly_dragon wrote:a Redeemer Marine skin

:P

Anywho, that's absolutely perfect! Thanks! :D

(Now I just need a UT2k4 Flak Cannon and an Eightball from the original Unreal.)
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Jimmy » Mon Apr 19, 2010 10:51 am

Ah. Me need read more. :(

Looking forward to that skin! :P
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Jimmy » Mon Apr 19, 2010 10:54 am

Quick tweak.

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Re: [Request]Doom-ifying A Pickup Sprite

Postby Ghastly » Mon Apr 19, 2010 10:55 am

Move over, BFG, we have a new big gun:
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(Any suggestions?)
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Jimmy » Mon Apr 19, 2010 11:12 am

Nice! :D Looks very oversized at first glance, but in reality it's about the right size for a weapon of that destructive capacity. :P

In my above tweak, I moved the red light over to the right one pixel to get it better centered. Looks like it could use a shift to the right on the skin as well.
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Re: [Request]Doom-ifying A Pickup Sprite

Postby neoworm » Mon Apr 19, 2010 11:19 am

Maybe making him carry it in similar way as a BFG.
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Enjay » Mon Apr 19, 2010 11:20 am

jimmy91 wrote:Nice! :D Looks very oversized at first glance, but in reality it's about the right size for a weapon of that destructive capacity. :P


Indeed. This light anti-tank weapon has nowhere near the destructive power of the redeemer:

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Re: [Request]Doom-ifying A Pickup Sprite

Postby Ghastly » Mon Apr 19, 2010 11:21 am

neoworm wrote:Maybe making him carry it in similar way as a BFG.

Which would require more skill than I have. And anyway, this is pretty much the way they carry it in UT2k4, and it looks good enough.
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Re: [Request]Doom-ifying A Pickup Sprite

Postby Xaser » Mon Apr 19, 2010 2:55 pm

Unfortunately, this sprite brings to light a big perspective problem. Guns held in that perspective aren't magically skewed upwards -- that's not the same as rotation. Ideally, those white vertical stripes should be going up and to the left -- you may want to move parts of it to the side a bit so it looks a bit more natural.
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