[Request] Less graphic Sawed-off Zombie death
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
[Request] Less graphic Sawed-off Zombie death
I recently stumbled upon the awesome sawed-off zombie on the R667 beastiary, but the death is a bit graphic. Could someone tone it down to to the family-friendly shotgun guy death I pasted below it? Thanks!
EDIT: Updated it with sprites showing his head, for reference.
EDIT: Updated it with sprites showing his head, for reference.
- XutaWoo
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Re: [Request] Less graphic Sawed-off Zombie death
It's not like the death you want is any less graphic; then again, I suppose you could use the non-exploding one for a fisting death.
Re: [Request] Less graphic Sawed-off Zombie death
Not every zombie is killed by a headshot, so the shotgunguy death is not as much "less graphic" as "more realistic". And for some reason, exploding heads or decapitation deaths aren't always appetizing (whille full body gibbing deaths just look tasty and pretty).
Re: [Request] Less graphic Sawed-off Zombie death
Piss all over my hard work why dontcha...
Meh, I was just too lazy to do all the frames for the head so I just improvised.
Meh, I was just too lazy to do all the frames for the head so I just improvised.
Re: [Request] Less graphic Sawed-off Zombie death
OH, of course, you're the creator Xim! Thanks for the zombie! I'm going to lengthen the barrel a bit and remove the second barrel and it will be the perfect winchester shotgun zombie! (And IDK if zombies are this awesome, but with another shotgun in his other hand, he could pose a serious threat to the player! But zombies don't deserve that power )
- XutaWoo
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Re: [Request] Less graphic Sawed-off Zombie death
You're giving me flashbacks of MW2, now.phi108 wrote:with another shotgun in his other hand, he could pose a serious threat to the player!
- Tormentor667
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Re: [Request] Less graphic Sawed-off Zombie death
It could still be added as alternative death.
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Re: [Request] Less graphic Sawed-off Zombie death
Lol, 1887 akimbo zombie
Re: [Request] Less graphic Sawed-off Zombie death
Anyway, here is my edit of the zombie. The barrel is a bit longer, and it's only single-barreled. (Also, I pushed back his hairline in the front-facing frames, because he looked weird to me)
- Zhs2
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Re: [Request] Less graphic Sawed-off Zombie death
I especially love how only the hand holding the shotgun is just randomly bloody.
Re: [Request] Less graphic Sawed-off Zombie death
Heh, in his zombified condition, he has shot hundreds of UAC personnel, and zombies can't feel the pain of popped blisters.
The zombie is working out good, but if anyone wants to take a shot at reforming his head, it would be appreciated.
The zombie is working out good, but if anyone wants to take a shot at reforming his head, it would be appreciated.
Re: [Request] Less graphic Sawed-off Zombie death
You guys REALLY hate that sprite, don't you.
But yeah, I might actually make another head. What do you have in mind?
But yeah, I might actually make another head. What do you have in mind?
Re: [Request] Less graphic Sawed-off Zombie death
I love the zombie, I'd just like some edited death frames, like these rough ones I pasted together, but done better:
Re: [Request] Less graphic Sawed-off Zombie death
Oh, I thought you meant an entirely new head set for a second.
But yeah, here ya all go. A less creative graphic death animation for the sawed-off zombie.
But yeah, here ya all go. A less creative graphic death animation for the sawed-off zombie.
- Attachments
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- sawedoffdeath.PNG (6.1 KiB) Viewed 2441 times
Re: [Request] Less graphic Sawed-off Zombie death
Thanks very much Xim! Now the zombie feels a bit more logical, heh. I'll probably keep the graphic death as an alternative gibbing death.