Resource Request thread *Read 1st post*

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Re: Resource Request thread *Read 1st post*

Postby VICE » Fri Mar 30, 2012 1:36 am

I think I'll give that sentry a crack, I always liked how it looked, and I have a nifty idea on how to do it.
It'll look slightly different than the one in Doom 3, though.

Edit: Here's the first frame from the side. I used the deployable turret from the 667 repository and the Arachnatron as a base. It turned out to be harder than I thought it would be. :P
What do you think?

SENTA3A7.png
SENTA3A7.png (2.74 KiB) Viewed 734 times


It's big for convenience's sake. Obviously it will need to be scaled down in Decorate.
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Re: Resource Request thread *Read 1st post*

Postby InsanityBringer » Fri Mar 30, 2012 2:09 pm

It would be nice to see that sprite set finished, but I quite sure Enjay was asking for a conversion of the Doom 3 model converted to a format workable in GZDoom.
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Re: Resource Request thread *Read 1st post*

Postby VICE » Fri Mar 30, 2012 2:14 pm

Ah yes, I don't know why I thought he asked for either a model or a sprite. :laff:

I'm going to try finishing it bit by bit anyway. It won't have any pain sprites and the head doesn't move unless it's firing, so after the first frame is all done it shouldn't be too hard to do the rest.
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Re: Resource Request thread *Read 1st post*

Postby Enjay » Fri Mar 30, 2012 2:28 pm

InsanityBringer is correct, I was asking about the model. However, the sprite does look cool and would be worth continuing with IMO.
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Re: Resource Request thread *Read 1st post*

Postby Se7eNytes » Sat Mar 31, 2012 5:51 pm

Could anyone give this knife a grip like this?
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Re: Resource Request thread *Read 1st post*

Postby Blox » Sat Mar 31, 2012 6:32 pm

I think it's best if someone (perhaps me?) tried to make that MW hand into a doom one.

For the time being, here's an edit of my roflold knife, that originates way before I even had this tablet.
Image

And that's why I said the former thing.

Edit: Rofl:
Image
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Re: Resource Request thread *Read 1st post*

Postby ChronoSeth » Sat Mar 31, 2012 7:12 pm

No offense, but that really doesn't look right.

The knife and hand are being shown in two completely different perspectives. Well, that or the handle is curved sharply.
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Re: Resource Request thread *Read 1st post*

Postby Blox » Sat Mar 31, 2012 7:30 pm

I "know" it doesn't look right.

Also, more rofl:

Spoiler:

Image

Funnily enough, it reminds me of the fighter's hand/arm, just without the gauntlet.
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Re: Resource Request thread *Read 1st post*

Postby Ravick » Fri Apr 06, 2012 9:11 pm

Enjay wrote:Has anyone converted the Doom3 sentry bot model so that it can be used in GZDoom?

If not, does anyone fancy doing it?

Image

Please? :)


You may ask Revilution. ;) If he didn't made it yet, it will be easy for him to do.
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Re: Resource Request thread *Read 1st post*

Postby Zanieon » Fri Apr 06, 2012 9:16 pm

Going rip the sentry..................
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Re: Resource Request thread *Read 1st post*

Postby Zanieon » Fri Apr 06, 2012 9:50 pm

Here are the model with texture, now you just need create the pk3 and do the rest of the job :wink:

btw, i'll send you the Password via PM
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Re: Resource Request thread *Read 1st post*

Postby Blox » Fri Apr 06, 2012 10:36 pm

What is this?
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Re: Resource Request thread *Read 1st post*

Postby wildweasel » Fri Apr 06, 2012 10:45 pm

Blox wrote:What is this?

It's evidently intended for Enjay only.
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Re: Resource Request thread *Read 1st post*

Postby Enjay » Sat Apr 07, 2012 10:10 am

Revilution wrote:Here are the model with texture, now you just need create the pk3 and do the rest of the job :wink:

btw, i'll send you the Password via PM


Ah, thank you very much. :yup:

It'll take me a while to get it all sorted out and set up for GZDoom but I'll get there. IIRC GZDoom only supports 4 models per actor and this has a total of 7 but I'm sure I will be able to devise some way of using them all - or at least the best of them. Can I ask what program you use for converting the Doom3 models to MD3s? If it's a reasonably straight forward process, I wouldn't mind having a go myself.

Image

Something that I hadn't thought about: - we all recognise the sentry as a small helper droid from the original game but looking at the model and the detail of the skin, it would make a good, large enemy robot filling a similar niche to the arachnotron or even the spiderdemon if a large four legged robot enemy was needed.

Image

BTW, I have no particular need to keep anything to do with this secret so if you want to let other people know the password I'm fine with that.

Again, thank you very much. I really appreciate you putting this effort in on my behalf.

[edit] added screenshots [/edit]
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Re: Resource Request thread *Read 1st post*

Postby Zanieon » Sat Apr 07, 2012 4:17 pm

Enjay wrote:IIRC GZDoom only supports 4 models per actor and this has a total of 7 but I'm sure I will be able to devise some way of using them all - or at least the best of them. Can I ask what program you use for converting the Doom3 models to MD3s? If it's a reasonably straight forward process, I wouldn't mind having a go myself.


Ahnn, these 7 models is just the animations of Sentry separated, the model itself is just one, in this case you need create various definitions in modeldef for the same actor, like i do with the player models in Hunter's Moon, for each special animation you need define separated like this:

Spoiler:


The run animation are in the first definition, the crouch in second and jump in third.
with sentry you need do the same for these 7 models, in this case you have 7 possible actions for Sentry.

also, i use a Script for Blender 2.49b to rip the models, i don't remeber where i get it because i "googled" that XD

at last, i send the sentry only to you because as you know, the content isn't of my authorship, so, free redistribution isn't allowed.
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