Resource Request thread *Read 1st post*

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Re: Resource Request thread *Read 1st post*

Postby Unknown_Horse » Wed Aug 04, 2021 7:04 am

Bren wrote:Never been a fan of the 'scanned-photo' look of some of the Doom graphics -- and have been plugging away on some edits to make some of them more like illustrations and 'Adrian-like'.

One (seemly) easy route to getting a new SP_ROCK is to use one of the rock textures from Quake 2, which seems to be similar.

Problem is, try as I might I cannot get it to look right.

I was wondering if anyone was willing to take a stab at it.



Does it have to be in doom palette?
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Re: Resource Request thread *Read 1st post*

Postby Bren » Wed Aug 04, 2021 5:23 pm

Yeah -- I tried colouring several versions of the Q2 texture different colours (those seen in SP_ROCK), layering them over each other and tried to erase/feather portions of each.

As I said I wasn't able to make it happen -- with my approach or technique anyway ...
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Re: Resource Request thread *Read 1st post*

Postby The Philosopher » Fri Aug 20, 2021 10:54 pm

anyone have a PKM without ammo box pickup sprite?
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Re: Resource Request thread *Read 1st post*

Postby The Philosopher » Fri Sep 10, 2021 1:15 pm

Can anyone remove the hand and the drum mag from this RPK?
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Re: Resource Request thread *Read 1st post*

Postby zrrion the insect » Fri Sep 10, 2021 7:23 pm

Image
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Re: Resource Request thread *Read 1st post*

Postby DOOMPiter » Tue Sep 21, 2021 7:52 am

Wondering if anyone can make some anims for Vriska's DOOM 64 + Doom Classic Weapon Hybrids. (Excluding the Chaingun and Shotgun)
whatthefuckevenisthis.png
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Re: Resource Request thread *Read 1st post*

Postby dawnbreez » Thu Sep 23, 2021 11:37 pm

Does anyone have the sprites from Uboa's resource thread? I'm particularly interested in the nailgun 'cuz I saw an edit of it, but I'd like to see the rest as well, just in case.

Link to said thread: viewtopic.php?f=37&t=33996
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Re: Resource Request thread *Read 1st post*

Postby Ganbare-Lucifer » Fri Sep 24, 2021 3:41 pm



So... I'm struggling to do a decent transition of pulling out the hammer from nowhere, and the hammer slam to the ground attack.

Can somebody help me with them? Just make it front-facing only, no need to do the rest of the angles if you like.
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Re: Resource Request thread *Read 1st post*

Postby The Philosopher » Mon Sep 27, 2021 3:33 pm

Anyone have Pills and Soda Can sprites?
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Re: Resource Request thread *Read 1st post*

Postby The Philosopher » Thu Sep 30, 2021 8:13 pm

Can anyone replace the head from these sprites with the one of the Exterminator from Realm667?
https://www.mediafire.com/file/ykonw78ur3cqg8t/Karlik.rar/file
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Re: Resource Request thread *Read 1st post*

Postby Enjay » Fri Oct 01, 2021 3:27 am

The Philosopher wrote:Can anyone replace the head from these sprites with the one of the Exterminator from Realm667?

That looks like a reasonably straight-forward Frankensprite job. Give me half an hour...
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Re: Resource Request thread *Read 1st post*

Postby Enjay » Fri Oct 01, 2021 4:26 am

And done. OK, so it took an hour. :P

They are in PNG format (because that's how your originals were), in the Doom palette and have their offsets already set. I changed the sprite name to EXT2 just to avoid conflicts. I don't know if you wanted that but it's easy enough to rename them back.

Ext2.zip
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Re: Resource Request thread *Read 1st post*

Postby The Philosopher » Fri Oct 01, 2021 8:02 am

Enjay wrote:And done. OK, so it took an hour. :P

They are in PNG format (because that's how your originals were), in the Doom palette and have their offsets already set. I changed the sprite name to EXT2 just to avoid conflicts. I don't know if you wanted that but it's easy enough to rename them back.

Ext2.zip

Thank you!
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Re: Resource Request thread *Read 1st post*

Postby The Philosopher » Mon Oct 04, 2021 5:34 pm

Anyone have centered OICW Sprites?
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Re: Resource Request thread *Read 1st post*

Postby The Philosopher » Mon Oct 11, 2021 10:16 am

Can anyonr remove the purple glow effects on the Vore Attack sprites, to make it a melee attack?
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