Resource Request thread *Read 1st post*

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Re: Resource Request thread *Read 1st post*

Postby LossForWords » Sat Jun 22, 2019 8:43 pm

i hacked apart some old scuba steve/mike12 sprites to make a jackhammer, but i couldn't find a decent way to add a body/core for it, so, could anyone help me with this?
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Re: Resource Request thread *Read 1st post*

Postby Skelegant » Sun Jun 23, 2019 11:06 pm

LossForWords wrote:i hacked apart some old scuba steve/mike12 sprites to make a jackhammer, but i couldn't find a decent way to add a body/core for it, so, could anyone help me with this?

How's this?
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Re: Resource Request thread *Read 1st post*

Postby Captain J » Mon Jun 24, 2019 12:07 am

Oh my goodness you're really good at making metallic parts. The filled part might need more tilting to the right, but other than that, looks mighty fine!
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Re: Resource Request thread *Read 1st post*

Postby LossForWords » Mon Jun 24, 2019 9:22 am

Skelegant wrote: How's this?

that's fantastic, but idk, something feels off about the angle, maybe it needs a little tilt to the right, like cap said, but other than that, it's perfect
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Re: Resource Request thread *Read 1st post*

Postby Gez » Mon Jun 24, 2019 10:10 am

Mav3r1ck wrote:I'm looking for a custom palette that gives Doom a darker contrast. Would anyone who are familiar with palettes direct me to custom palettes that will do that?


Does this fit the bill? I'm not sure what you mean by "darker contrast".
https://www.doomworld.com/forum/topic/1 ... e-palette/

You can also take a look at:
viewtopic.php?f=46&t=60907
https://www.doomworld.com/forum/topic/9 ... or-dm2pal/
https://www.doomworld.com/forum/topic/1 ... -pallette/

Also SLADE comes with a bunch of variant palettes by default.
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Re: Resource Request thread *Read 1st post*

Postby osjclatchford » Tue Jul 02, 2019 5:24 pm

is there a doomguy hand version of this, with glove?
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Re: Resource Request thread *Read 1st post*

Postby DoomN00b » Fri Jul 05, 2019 3:11 pm

Incorrect post - please delete.
Last edited by DoomN00b on Thu Jul 11, 2019 1:53 pm, edited 1 time in total.
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Re: Resource Request thread *Read 1st post*

Postby Enjay » Mon Jul 08, 2019 5:22 pm

Has anyone got something like this, but better?

Image

You'll probably recognise it, it comes from TNT.WAD (texture ASPHALT) and I am using it as a rocky, gritty, volcanic-ash-like floor in fairly open areas. However, when doing so, the repeating patterns on the tiling and the fact that there has been a bit of mirroring/cloning to get it to tile means that something better might be possible. I've googled lots of asphalt (and similar) textures and, after a bit of work by me, came up with these two:

Spoiler:


They are OK, but look less natural, a bit too uniform and not quite rough or "chaotic" enough versus the TNT texture.

Ideally something around 256x256 in size would be ideal because that would also help minimise any pattern repetition.
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Re: Resource Request thread *Read 1st post*

Postby Talon1024 » Tue Jul 09, 2019 7:58 am

What do you think of this?

I made it from something in this texture pack on OpenGameArt.
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Re: Resource Request thread *Read 1st post*

Postby Enjay » Tue Jul 09, 2019 8:11 am

That's quite nice, and I may even use it in places (thanks) It's repetition is far less obvious than with the TNT one. However, it still lacks some of the irregularity that makes the TNT one almost look as if there are slight peaks and troughs (like the ash has sort of irregular ruts and piles in/on it).

[edit]

I made this by combining the TNT one and yours. It looks quite decent in game but still looks a bit "featureless" compared to the original.

Image
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Re: Resource Request thread *Read 1st post*

Postby Kappes Buur » Thu Jul 11, 2019 1:37 am

Using some PSP build-in effects

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Re: Resource Request thread *Read 1st post*

Postby Enjay » Thu Jul 11, 2019 6:14 am

Thanks, that's really useful. I used a couple of them as additional sources of blending and mixing and came up with...

Image

which is pretty close to what I was looking for. :D

The heavy "footprints" towards the upper-middle might be a bit obvious as a recognisable feature that repeats as the texture tiles but, given that I'll stick with 256x256 unscaled, that shouldn't be too bad in Doom-style maps.

Thanks again.

[edit]
A bit more tweaking - even closer to what I was looking for and repetition patterns are less obvious in game:
Image
(it was actually the darker patch towards the bottom right that was the most obvious repeat when seen in game, not the "footsteps".)
[/edit]
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Re: Resource Request thread *Read 1st post*

Postby Captain J » Thu Jul 11, 2019 6:59 am

Looks almost like Basalt-ish. Holey, and Rough! Really detailed texture there.
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Re: Resource Request thread *Read 1st post*

Postby Enjay » Thu Jul 11, 2019 4:22 pm

Captain J wrote:Basalt

Doh! Yes, that's the word I was looking for when I was trying to describe the original request.

Variations:

Image Image
Image Image
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Re: Resource Request thread *Read 1st post*

Postby LossForWords » Thu Jul 11, 2019 9:27 pm

Does anyone have angled spas-12 sprites that aren't the Duke 64 one?
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