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Re: Resource Request thread *Read 1st post*

Posted: Tue Aug 07, 2018 1:31 pm
by Enjay
VecterStroke wrote:Does anyone have centered sprites of the quake 2 weapons? For example, this grenade launcher sheet by Captain j
I'd like to see the Quake II weapons as centred sprites too. I've tried (and failed) to get decent model rips myself. That super shotgun from Deathmatch classics posted by BLλZING_DUST could be a good starting point for spriting the QII SSG.

Re: Resource Request thread *Read 1st post*

Posted: Thu Aug 09, 2018 3:06 am
by Enjay
Anyone got a PDA-like pickup sprite? It doesn't have to be like a Doom3 one, I just want to have an electronic device that the player can collect to receive a message. I quite like the one in the ZDoom Community map #2 but it's a bit small and easily missed in game.

If no one has anything, I'll come up with something myself, maybe a repurposed sprite from Strife or something.

Thanks.

Re: Resource Request thread *Read 1st post*

Posted: Thu Aug 09, 2018 10:50 am
by Captain J
Enjay wrote:
VecterStroke wrote:Does anyone have centered sprites of the quake 2 weapons? For example, this grenade launcher sheet by Captain j
I'd like to see the Quake II weapons as centred sprites too. I've tried (and failed) to get decent model rips myself. That super shotgun from Deathmatch classics posted by BLλZING_DUST could be a good starting point for spriting the QII SSG.
At least Zrrion made some SSG sprite and is good to go. And yeah, i wanna look forward to all centered Q2 weapons.
Anyone got a PDA-like pickup sprite? It doesn't have to be like a Doom3 one, I just want to have an electronic device that the player can collect to receive a message. I quite like the one in the ZDoom Community map #2 but it's a bit small and easily missed in game.

If no one has anything, I'll come up with something myself, maybe a repurposed sprite from Strife or something.

Thanks.
UACPDA.PNG
UACPDA.PNG (1.58 KiB) Viewed 1213 times
Took my fine time and made one for you. Is this okay?

Re: Resource Request thread *Read 1st post*

Posted: Thu Aug 09, 2018 10:55 am
by Clay
Haha. I made something as well a while back. Yours is better CaptianJ

Re: Resource Request thread *Read 1st post*

Posted: Thu Aug 09, 2018 12:35 pm
by Captain J
Oooh, that's a new one! That one looks really nice, too. Reminds me of D64!

Re: Resource Request thread *Read 1st post*

Posted: Thu Aug 09, 2018 12:51 pm
by Enjay
Thanks. I like both actually. Thanks. :)

I like the alternative screens and the fold-out antenna and keypad on Captain J's one.

SomeOtherDoomGuy, your one is showing some artefacts and blurriness from being scaled down. If you still have the big version, it would be cleaner and I could use it as a hi-res sprite.

Re: Resource Request thread *Read 1st post*

Posted: Thu Aug 09, 2018 1:35 pm
by Enjay
I decided to clean up and modify SomeOtherDoomGuy's one just for the hell of it. It's still the same size, just cleaned up a little and with a new screen image.

Image

Big enough to see...

Image

Re: Resource Request thread *Read 1st post*

Posted: Thu Aug 09, 2018 7:02 pm
by Clay
I know you modded that old one already but if you care for it. here is a bigger image.


Re: Resource Request thread *Read 1st post*

Posted: Thu Aug 09, 2018 11:01 pm
by Captain J
Oh my, that's indeed big and clear! Seems like we can scale this up and use it as some kind of message displayer!

Re: Resource Request thread *Read 1st post*

Posted: Mon Aug 13, 2018 10:07 am
by Zen3001
looking for a wooden door texture, I'm using polyobjects so doors that open sideways and in the size of the default exit door for example.

Re: Resource Request thread *Read 1st post*

Posted: Fri Aug 17, 2018 10:38 am
by AlphaSoraKun
If this sounds too complex, can someone make a Voxels Graphic for the pickup sprite of JoeyTD and WildWeasel's AK47?

https://realm667.com/index.php/en/armor ... 9/947-ak47 - This one right here

Re: Resource Request thread *Read 1st post*

Posted: Fri Aug 17, 2018 11:42 am
by Cherno
CloudyJason22 wrote:If this sounds too complex, can someone make a Voxels Graphic for the pickup sprite of JoeyTD and WildWeasel's AK47?

https://realm667.com/index.php/en/armor ... 9/947-ak47 - This one right here
Here you go

https://www.dropbox.com/s/unzmr0h0a2btfsz/ak47.kvx

Re: Resource Request thread *Read 1st post*

Posted: Fri Aug 17, 2018 5:31 pm
by AlphaSoraKun
Cherno wrote:
CloudyJason22 wrote:If this sounds too complex, can someone make a Voxels Graphic for the pickup sprite of JoeyTD and WildWeasel's AK47?

https://realm667.com/index.php/en/armor ... 9/947-ak47 - This one right here
Here you go

https://www.dropbox.com/s/unzmr0h0a2btfsz/ak47.kvx
Thank you.

Re: Resource Request thread *Read 1st post*

Posted: Wed Aug 22, 2018 3:32 pm
by Orka
Could anyone rip the sounds from the Apple IIgs port or Atari st port of Wolfenstein 3D?
Spoiler: just a reference
Thanks in advance. :)

Re: Resource Request thread *Read 1st post*

Posted: Thu Aug 23, 2018 2:47 am
by edgymemester
Orka wrote:Could anyone rip the sounds from the Apple IIgs port or Atari st port of Wolfenstein 3D?
Spoiler: just a reference
Thanks in advance. :)
A lot of those are simply sounds from other games. Door opening sound + some guard noises + health sound can be found in Wolfendoom Arctic Wolf, gunshot can be found in quake, pickup sounds can be found in various wolfenstein mac/jaguar mods for Doom, etc...