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Re: Resource Request thread *Read 1st post*

PostPosted: Wed Nov 15, 2017 4:36 am
by Captain J
Skelegant wrote:I couldn't find a caleb equivalent of the last hand but did my best with the details (I'm trying to get back into spriting so this was good practice, still looks like shit tho :p)
glock2.PNG
glock2.PNG (5.58 KiB) Viewed 610 times
Hooh. It's been a long time, so here it is!

Re: Resource Request thread *Read 1st post*

PostPosted: Wed Nov 15, 2017 4:44 am
by Skelegant
Thanks Cap :D
just removed a few stray blue pixels and changed the grip
Image

Re: Resource Request thread *Read 1st post*

PostPosted: Wed Nov 15, 2017 12:13 pm
by YukesVonFaust
Skelegant wrote:I couldn't find a caleb equivalent of the last hand but did my best with the details (I'm trying to get back into spriting so this was good practice, still looks like shit tho :p)
Image

Thanks, guys! gotta implement it for a reworked reload for lowtech!

Re: Resource Request thread *Read 1st post*

PostPosted: Wed Nov 15, 2017 6:54 pm
by VladTopol1706
Anyone can put brutal doom hands on Captain J
M72 Law?

Re: Resource Request thread *Read 1st post*

PostPosted: Thu Nov 23, 2017 8:55 am
by HMNuke93
Can someone reupload the textures from this thread : https://forum.zdoom.org/viewtopic.php?f=37&t=27363 ?

Re: Resource Request thread *Read 1st post*

PostPosted: Fri Nov 24, 2017 7:06 am
by NeonLights95
Is there a set of regular doom-handed DUKE NUKEM 64 SPAS-12 sprites centered that I'm not aware of?

Re: Resource Request thread *Read 1st post*

PostPosted: Fri Nov 24, 2017 2:06 pm
by Clay
This is close at least to what you are looking for. I would ask Captain J for permission just in case.

If this is not good enough, let me know and I will make centered sprites from my SPAS-12 frames.

viewtopic.php?f=60&t=22457&start=4920#p1003764

Re: Resource Request thread *Read 1st post*

PostPosted: Fri Nov 24, 2017 11:48 pm
by ILikeSupershotties27
Can anyone make this Cyberdemon https://i.imgur.com/qUxhMyA.jpg into Doom2 style? Pls i rly want to fite this thang and my pc sux so it cannot run Doom4 :( :( :( .

:!: Also i meant making a sprite out off it not rippin' it from the Doom4 game, like most peeps do :!:

Re: Resource Request thread *Read 1st post*

PostPosted: Sat Nov 25, 2017 1:52 am
by potetobloke
CloudyJason22 wrote:Is there a set of regular doom-handed DUKE NUKEM 64 SPAS-12 sprites centered that I'm not aware of?


Final Doomer has one, you just have to ask Sgt. Shivers if you could use them, although you have to edit the sprite in order to have Doomguy hands.

Re: Resource Request thread *Read 1st post*

PostPosted: Sat Nov 25, 2017 10:26 am
by NeonLights95
potetobloke wrote:
CloudyJason22 wrote:Is there a set of regular doom-handed DUKE NUKEM 64 SPAS-12 sprites centered that I'm not aware of?


Final Doomer has one, you just have to ask Sgt. Shivers if you could use them, although you have to edit the sprite in order to have Doomguy hands.


Thanks.

Re: Resource Request thread *Read 1st post*

PostPosted: Sun Nov 26, 2017 7:21 pm
by Niphura
Does anyone know how to make this effect on the corpse of an enemy? The effect can be seen in this video: https://www.youtube.com/watch?v=LDXBFEC ... lurxelpirt
PD: I wanted to look for this effect in the movement of the severed heads of some total conversion of blood for doom but they do not have this effect and I do not know in wich part of the decorate of the enemy to write if I get the effect of the ragdoll sprite

Re: Resource Request thread *Read 1st post*

PostPosted: Sun Nov 26, 2017 7:29 pm
by Retraux Squid
Can somebody go and clean up the Twilight Warrior jungle grunts? I'd love to see them without that ugly camo everywhere, with the spriting just a little cleaner, and with a patrol cap or helmet. That, and with that missing final death animation sprite present (plus the XDeath if there isn't one). Thanks in advance.

Re: Resource Request thread *Read 1st post*

PostPosted: Sun Nov 26, 2017 7:30 pm
by Vostyok
Niphura wrote:Does anyone know how to make this effect on the corpse of an enemy? The effect can be seen in this video: https://www.youtube.com/watch?v=LDXBFEC ... lurxelpirt
PD: I wanted to look for this effect in the movement of the severed heads of some total conversion of blood for doom but they do not have this effect and I do not know in wich part of the decorate of the enemy to write if I get the effect of the ragdoll sprite


Wow. That's an old video. I would have advised you ask the original author, but his last video was 10 months ago.

Simplest way (and this is just speculation) is to add a custom death state that is triggered by explosions - maybe adding the damagetype "ragdoll" or something to everything appropriate. The death state would STOP the original actor (i.e. make the original zombieman/player disappear), and spawn a bouncy type corpse actor... or just thrustz the body up in the air. All easily done without ACS, I would imagine.

Re: Resource Request thread *Read 1st post*

PostPosted: Sun Nov 26, 2017 8:35 pm
by Niphura
Vostyok wrote:
Niphura wrote:Does anyone know how to make this effect on the corpse of an enemy? The effect can be seen in this video: https://www.youtube.com/watch?v=LDXBFEC ... lurxelpirt
PD: I wanted to look for this effect in the movement of the severed heads of some total conversion of blood for doom but they do not have this effect and I do not know in wich part of the decorate of the enemy to write if I get the effect of the ragdoll sprite


Wow. That's an old video. I would have advised you ask the original author, but his last video was 10 months ago.

Simplest way (and this is just speculation) is to add a custom death state that is triggered by explosions - maybe adding the damagetype "ragdoll" or something to everything appropriate. The death state would STOP the original actor (i.e. make the original zombieman/player disappear), and spawn a bouncy type corpse actor... or just thrustz the body up in the air. All easily done without ACS, I would imagine.


Thank you! i will try to do that :)

Re: Resource Request thread *Read 1st post*

PostPosted: Mon Nov 27, 2017 12:38 am
by A_D_M_E_R_A_L