Hooh. It's been a long time, so here it is!Skelegant wrote:I couldn't find a caleb equivalent of the last hand but did my best with the details (I'm trying to get back into spriting so this was good practice, still looks like shit tho)
Hooh. It's been a long time, so here it is!Skelegant wrote:I couldn't find a caleb equivalent of the last hand but did my best with the details (I'm trying to get back into spriting so this was good practice, still looks like shit tho)
Skelegant wrote:I couldn't find a caleb equivalent of the last hand but did my best with the details (I'm trying to get back into spriting so this was good practice, still looks like shit tho)
CloudyJason22 wrote:Is there a set of regular doom-handed DUKE NUKEM 64 SPAS-12 sprites centered that I'm not aware of?
potetobloke wrote:CloudyJason22 wrote:Is there a set of regular doom-handed DUKE NUKEM 64 SPAS-12 sprites centered that I'm not aware of?
Final Doomer has one, you just have to ask Sgt. Shivers if you could use them, although you have to edit the sprite in order to have Doomguy hands.
Niphura wrote:Does anyone know how to make this effect on the corpse of an enemy? The effect can be seen in this video: https://www.youtube.com/watch?v=LDXBFEC ... lurxelpirt
PD: I wanted to look for this effect in the movement of the severed heads of some total conversion of blood for doom but they do not have this effect and I do not know in wich part of the decorate of the enemy to write if I get the effect of the ragdoll sprite
Vostyok wrote:Niphura wrote:Does anyone know how to make this effect on the corpse of an enemy? The effect can be seen in this video: https://www.youtube.com/watch?v=LDXBFEC ... lurxelpirt
PD: I wanted to look for this effect in the movement of the severed heads of some total conversion of blood for doom but they do not have this effect and I do not know in wich part of the decorate of the enemy to write if I get the effect of the ragdoll sprite
Wow. That's an old video. I would have advised you ask the original author, but his last video was 10 months ago.
Simplest way (and this is just speculation) is to add a custom death state that is triggered by explosions - maybe adding the damagetype "ragdoll" or something to everything appropriate. The death state would STOP the original actor (i.e. make the original zombieman/player disappear), and spawn a bouncy type corpse actor... or just thrustz the body up in the air. All easily done without ACS, I would imagine.
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