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White Mage Sprite Request

Posted: Mon Oct 16, 2017 11:36 pm
by zombie_ryushu
I need a custom Hexen Sprite actor set made for a Soma Cruz-like character for a Doom WAD. He needs to have all the standard animations of a typical Hexen boss. he just needs to be a short, clean shaven man dressed in white with white hair.

Re: Resource Request thread *Read 1st post*

Posted: Mon Oct 23, 2017 1:23 pm
by Clay
If you pretty good a character coding/decorate/ACS and have some time. I would very much like to enlist your help on something for my current project. I have learned quite a lot since starting with doom modding but my monster skill are virtually non existent. I would be a modification of an existing monster and could be quite a challenge or maybe I don't know what I am talking about here. I do not want to spoil the whole idea here so please PM for further information and details. Thanks for taking the time to read my post. i hope to hear from someone soon. Cheers.

Re: Resource Request thread *Read 1st post*

Posted: Mon Oct 23, 2017 3:05 pm
by Dr_Cosmobyte
Does anybody has that medikit sound from the Doom 3 BFG edition? Not the "Quake-ish" one, but another tone, lighter and clear, which plays on it. I can't say if it's on the PC version (yes, i know it sounds dumb), but i heard it on the PS3 Version. I couldn't find it on Doom 3 sound wads.

It can be heard on 0:43 of this video:

https://www.youtube.com/watch?v=Xta7iWMneaY

Thanks in advance.

Re: Resource Request thread *Read 1st post*

Posted: Mon Oct 23, 2017 3:38 pm
by Clay
If its for sprites, you could maybe rip the model and use that to make sprites. I have not tried ripping from doom 3, so I am unsure if that would work.

I made a stupid. Misread that post. Sorry.

Re: Resource Request thread *Read 1st post*

Posted: Mon Oct 23, 2017 6:19 pm
by Dr_Cosmobyte
But i need seek a sound file. The one which plays on 0:44 of the video.

Re: Resource Request thread *Read 1st post*

Posted: Mon Oct 23, 2017 6:47 pm
by phantombeta
Is it this one?
This is actually the Soul Cube recharge sound.

Re: Resource Request thread *Read 1st post*

Posted: Mon Oct 23, 2017 7:17 pm
by Dr_Cosmobyte
YES! Thanks man! I owe ya.

Re: Resource Request thread *Read 1st post*

Posted: Mon Oct 30, 2017 7:46 pm
by zombie_ryushu
burai.png
burai.png (1.81 KiB) Viewed 1484 times
I need a sprite sheet for this character for a Hexen mod.

Re: Resource Request thread *Read 1st post*

Posted: Wed Nov 01, 2017 3:57 pm
by Clay
I want to know how to use fraggle script for one specific thing. I want the user to attempt to open a door and print "This door opens elsewhere". I have done too much in this map to go through the work of converting to UDMF and fixing all of the specials. I don't even know how to implement FS other the the linedef specials. Frankly, I am not even interested in using FS past this and will continue with UDMF and ZScript hence forth, so if someone could just write it out and some basic implementation instructions that would be fantastic. Cheers!

Re: Resource Request thread *Read 1st post*

Posted: Wed Nov 01, 2017 4:19 pm
by VladTopol1706
Anyone can put brutal doom hands to YukesVonFaust M249?

Re: Resource Request thread *Read 1st post*

Posted: Thu Nov 02, 2017 4:18 am
by YukesVonFaust
VladTopol1706 wrote:Anyone can put brutal doom hands to YukesVonFaust M249?
yeah here man
Image

Re: Resource Request thread *Read 1st post*

Posted: Thu Nov 02, 2017 7:50 pm
by Lazorinc
Does anyone have a version of the Skulltag Belphegor with the two arms raised like the BD/CD one? Will credit appropriately.

Re: Resource Request thread *Read 1st post*

Posted: Thu Nov 02, 2017 11:39 pm
by DoomKrakken
If the BD/CD versions have two arms raised like you're asking for, then why don't you use those?

Re: Resource Request thread *Read 1st post*

Posted: Fri Nov 03, 2017 5:15 am
by Lazorinc
DoomKrakken wrote:If the BD/CD versions have two arms raised like you're asking for, then why don't you use those?
I meant like the Barons in those, there’s no Belphegor Red and Black equivalent that I’ve seen.

Re: Resource Request thread *Read 1st post*

Posted: Sat Nov 04, 2017 3:11 pm
by Zenon
I find it odd how Doomguy keeps his Space Marine outfit for Doom 2 when he's on earth, now, instead of Phobos, etc..

Sure, there are many skins/spritesets of Doomguy without his helmet
but there are none, at least to my knowledge, that have him wearing the outfit seen in in the Doom 2 Title Screen and BoxArt

Image Image

If someone could find/make a skin of this, it'd be greatly appreciated