Resource Request thread *Read 1st post*

Requests go in THIS forum!

Re: Resource Request thread *Read 1st post*

Postby torridgristle » Mon Oct 13, 2014 6:22 pm

Alright, I think this is everything from the Sega Saturn Doom HUD and every font piece.

I got these by running the ISO in Yabause, saving a savestate to file once I entered the level, and opening the savestate in TiledGGD using the playpal from JIMSDOOM.WAD on the ISO which is 2-bit as opposed to PC Doom's 3-bit colour.

There may be some inconsistencies because it's tile-based and some tiles are used multiple times so I had to guess what goes where in some places, but I think I got it pretty good.
You do not have the required permissions to view the files attached to this post.
Last edited by torridgristle on Mon Oct 13, 2014 6:30 pm, edited 1 time in total.
User avatar
torridgristle
Sprites will be 120% tall in the game.
 
Joined: 23 Aug 2013

Re: Resource Request thread *Read 1st post*

Postby Flynn Taggart » Mon Oct 13, 2014 6:29 pm

torridGristle wrote:Alright, I think this is everything from the Sega Saturn Doom HUD and every font piece.

I got these by running the ISO in Yabause, saving a savestate to file once I entered the level, and opening the savestate in TiledGGD using the playpal from JIMSDOOM.WAD on the ISO which is 2-bit as opposed to PC Doom's 3-bit colour.

Awesome job. I really have to hand it to you. :wink:
Flynn Taggart
 
Joined: 12 Feb 2008

Re: Resource Request thread *Read 1st post*

Postby xenoxols » Tue Oct 14, 2014 12:01 pm

Does anyone know of any good magazine pickup sprites?
User avatar
xenoxols
 
Joined: 19 Mar 2013
Location: Americopolis

Re: Resource Request thread *Read 1st post*

Postby NeuralStunner » Tue Oct 14, 2014 1:20 pm

xenoxols wrote:Does anyone know of any good magazine pickup sprites?
There are two definitions to the word, but I'm guessing you mean ammunition?
User avatar
NeuralStunner
I'll Get By
 
 
 
Joined: 21 Jul 2009
Location: Indiana, USA
Discord: NeuralStunner#1293
Operating System: Windows Vista/7/2008 64-bit

Re: Resource Request thread *Read 1st post*

Postby xenoxols » Tue Oct 14, 2014 1:23 pm

Yes, but I found ones I could use already.
User avatar
xenoxols
 
Joined: 19 Mar 2013
Location: Americopolis

Re: Resource Request thread *Read 1st post*

Postby Carbine Dioxide » Tue Oct 14, 2014 7:03 pm

Can I request that some one teaches me the ways of custom weapon spriting? I looked at Doom Nukem's thread, but I can't seem to figure out how he used the dodge and burn tool so nicely. He said that he was using photoshop. I have GIMP, so there might be a difference between their dodge and burn tools. I have been trying to practice lately with that old BAR failure I had.
You do not have the required permissions to view the files attached to this post.
User avatar
Carbine Dioxide
Me and Pain go way back.
 
Joined: 12 Jun 2014
Location: Anywhere.

Re: Resource Request thread *Read 1st post*

Postby xenoxols » Tue Oct 14, 2014 8:01 pm

Are there any sprites of a thug with an uzi? Specifically ones that look hand drawn.(No TekWar)
User avatar
xenoxols
 
Joined: 19 Mar 2013
Location: Americopolis

Re: Resource Request thread *Read 1st post*

Postby Sgt. Shivers » Tue Oct 14, 2014 8:45 pm

Carbine Dioxide wrote:Can I request that some one teaches me the ways of custom weapon spriting? I looked at Doom Nukem's thread, but I can't seem to figure out how he used the dodge and burn tool so nicely. He said that he was using photoshop. I have GIMP, so there might be a difference between their dodge and burn tools. I have been trying to practice lately with that old BAR failure I had.

Well, one tip I would suggest is to not make huge sprites since it's harder to shade those. Also, find some good references to see how the lighting works on them so you can keep it accurate.
User avatar
Sgt. Shivers
 
Joined: 22 Jun 2012
Discord: Sgt. Shivers #4769

Re: Resource Request thread *Read 1st post*

Postby demo_the_man » Wed Oct 15, 2014 5:43 am

xenoxols wrote:Are there any sprites of a thug with an uzi? Specifically ones that look hand drawn.(No TekWar)

action doom 2, but there are no rotations
User avatar
demo_the_man
Did i ever tell ye the story of me old bones?
 
Joined: 28 May 2013
Location: Workin
Discord: demo_the_man#8942

Re: Resource Request thread *Read 1st post*

Postby Carbine Dioxide » Wed Oct 15, 2014 7:18 am

Thanks, Shivers. I think I just have a problem with shading and texturing. It's kinda difficult trying to make it look like the material that it is made of. I am sure I can figure that out some time.
User avatar
Carbine Dioxide
Me and Pain go way back.
 
Joined: 12 Jun 2014
Location: Anywhere.

Re: Resource Request thread *Read 1st post*

Postby TheBadHustlex » Wed Oct 15, 2014 7:31 am

demo_the_man wrote:
xenoxols wrote:Are there any sprites of a thug with an uzi? Specifically ones that look hand drawn.(No TekWar)

action doom 2, but there are no rotations


I would be careful with using ActionDoom2-Sprites. It can easily get inconsistent because of their unique style.
User avatar
TheBadHustlex
Better than stalin.
 
Joined: 03 Oct 2013
Location: 'stria

Re: Resource Request thread *Read 1st post*

Postby demo_the_man » Wed Oct 15, 2014 9:43 am

TheBadHustlex wrote:
demo_the_man wrote:
xenoxols wrote:Are there any sprites of a thug with an uzi? Specifically ones that look hand drawn.(No TekWar)

action doom 2, but there are no rotations


I would be careful with using ActionDoom2-Sprites. It can easily get inconsistent because of their unique style.

agreed
User avatar
demo_the_man
Did i ever tell ye the story of me old bones?
 
Joined: 28 May 2013
Location: Workin
Discord: demo_the_man#8942

Re: Resource Request thread *Read 1st post*

Postby Carbine Dioxide » Wed Oct 15, 2014 8:27 pm

Can some one tell me who made this and maybe do a reload for it?
You do not have the required permissions to view the files attached to this post.
User avatar
Carbine Dioxide
Me and Pain go way back.
 
Joined: 12 Jun 2014
Location: Anywhere.

Re: Resource Request thread *Read 1st post*

Postby Captain J » Wed Oct 15, 2014 10:23 pm

I presume it was model ripped by batandy. And all of reloading animation is from his projective mod called serious sam: the retro encounter.
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: Resource Request thread *Read 1st post*

Postby xenoxols » Thu Oct 16, 2014 8:29 am

Said model is on the steam workshop for Serious Sam 3. It appears to have been created by a fellow named JasonBob45. And yes, Batandy model ripped it for the retro encounter, although it does have SS3 hands.
User avatar
xenoxols
 
Joined: 19 Mar 2013
Location: Americopolis

PreviousNext

Return to Requests

Who is online

Users browsing this forum: No registered users and 0 guests