Resource Request thread *Read 1st post*

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Re: Resource Request thread *Read 1st post*

Postby Flynn Taggart » Sat Oct 11, 2014 3:28 pm

Would it be too much trouble if someone could rip the Sega Saturn version of Doom's HUD for me (numbers and all)? Bonus if you can also rip the font too.

Here's what it looks like:
Image
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Re: Resource Request thread *Read 1st post*

Postby torridgristle » Sat Oct 11, 2014 5:48 pm

Here you go, the Sega Saturn Doom status bar and all the related hud elements. This is how it appears in the wad.
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Re: Resource Request thread *Read 1st post*

Postby wildweasel » Sat Oct 11, 2014 6:32 pm

That's strange, then; if the HUD elements look this different from that screenshot, then where are the elements in that screenshot? Another file, perhaps? Or could that be a beta shot?
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Re: Resource Request thread *Read 1st post*

Postby Tristan885 » Sat Oct 11, 2014 6:41 pm

Spoiler:

That's weird, in the video it does show the HUD like on the screenshot that Flynn Taggart posted.
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Re: Resource Request thread *Read 1st post*

Postby Flynn Taggart » Sat Oct 11, 2014 6:42 pm

I think the one TorridGristle posted is the PSX Doom HUD if I'm not mistaken.
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Re: Resource Request thread *Read 1st post*

Postby Tristan885 » Sat Oct 11, 2014 7:18 pm

Image
I attempted ripping the HUD. I'm not sure how I can properly get to rip it. For some reason the game doesn't seems to load at all at the loading screen after the main menu. (Using a Sega Saturn emulator)
Probably the emulator I use act too fast for the game to work properly.
The emulator "Satourne" have a texture dump method and background viewer (which I used that one to get the HUD)
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Re: Resource Request thread *Read 1st post*

Postby torridgristle » Sat Oct 11, 2014 7:25 pm

Flynn Taggart wrote:I think the one TorridGristle posted is the PSX Doom HUD if I'm not mistaken.


I pulled it straight from the Sega Saturn rom's JIMSDOOM.WAD. Maybe there's multiple status bars on the disc, like there's the one in JIMSDOOM.WAD because it's just some generic modified Doom IWAD for console ports, and then there's another WAD with the used graphics.

I'll look through it more.
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Re: Resource Request thread *Read 1st post*

Postby demo_the_man » Sat Oct 11, 2014 7:30 pm

Does anyone have any sprites of a probectile or spray rifle from a dead alphamod
and a more modern 0.2 helm hud( less obtrusive, and more sleek and futuristic
A small robot that looks similar to jhonny-5
aaaand a demonically courrupted Security robot ( similar to the metal gear rex, just smaller with more chaingun)
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Re: Resource Request thread *Read 1st post*

Postby Carbine Dioxide » Sat Oct 11, 2014 9:10 pm

Screw that old m16. I have some new requests. This might be asking much, but: Can some one smooth these sprites out like Shiver's Hawk, and remove the hands and grenade launcher? I will probably make a brutal doom version of Demon Steele or something if you do. I know Yutrzenika has wanted one.
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Re: Resource Request thread *Read 1st post*

Postby Slax » Sun Oct 12, 2014 9:58 pm

Tristan885 wrote:Image
I attempted ripping the HUD. I'm not sure how I can properly get to rip it. For some reason the game doesn't seems to load at all at the loading screen after the main menu. (Using a Sega Saturn emulator)
Probably the emulator I use act too fast for the game to work properly.
The emulator "Satourne" have a texture dump method and background viewer (which I used that one to get the HUD)

That's great looking.
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Re: Resource Request thread *Read 1st post*

Postby Flynn Taggart » Mon Oct 13, 2014 1:58 pm

Tristan885 wrote:Image
I attempted ripping the HUD. I'm not sure how I can properly get to rip it. For some reason the game doesn't seems to load at all at the loading screen after the main menu. (Using a Sega Saturn emulator)
Probably the emulator I use act too fast for the game to work properly.
The emulator "Satourne" have a texture dump method and background viewer (which I used that one to get the HUD)

Thanks, man! looks pretty good. I tried ripping the rest myself (Numbers and fonts, etc) but all the Sega Saturn emulators I could find kept imploding after I got past the skill/level select and I had no luck finding it in the ISO myself. So I guess this'll do for now until someone else finds those.
Last edited by Flynn Taggart on Wed Apr 22, 2015 12:39 am, edited 1 time in total.
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Re: Resource Request thread *Read 1st post*

Postby Tristan885 » Mon Oct 13, 2014 3:27 pm

Image
I ripped the only number fonts that came up in the background viewer. I attempted looking at the game files but didn't have any chance finding it.
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Re: Resource Request thread *Read 1st post*

Postby Flynn Taggart » Mon Oct 13, 2014 4:53 pm

Tristan885 wrote:Image
I ripped the only number fonts that came up in the background viewer. I attempted looking at the game files but didn't have any chance finding it.

Cool. Maybe I might be able to replicate the rest of the HUD numbers with these and some screenshots.
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Re: Resource Request thread *Read 1st post*

Postby torridgristle » Mon Oct 13, 2014 5:41 pm

I'm currently piecing together the font, don't worry about it.

Boring work.PNG
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Re: Resource Request thread *Read 1st post*

Postby Flynn Taggart » Mon Oct 13, 2014 6:20 pm

torridGristle wrote:I'm currently piecing together the font, don't worry about it.

Boring work.PNG

Wow, that's really great! Although there still seems to be a chunk missing from the Uppercase W and lowercase u. But still, really appreciate the effort into helping me you guys have done. :D
Last edited by Flynn Taggart on Mon Oct 13, 2014 6:25 pm, edited 2 times in total.
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