Resource Request thread *Read 1st post*

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Re: Resource Request thread *Read 1st post*

Postby Slax » Fri Jun 13, 2014 3:00 pm

I've seen at least two original sprites based on the D3 machine gun (not the gatling one). Some pretty good ones too.
No centered 3D model though.
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Re: Resource Request thread *Read 1st post*

Postby NiGHTMARE » Fri Jun 13, 2014 5:14 pm

Is anyone aware of (or willing to create) any Doom-style scaffold textures along the lines of this?

Image

I know Hacx 2.0 has some, but they're not available for public use.

EDIT: Here's my own shoddy attempt:

Image
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Re: Resource Request thread *Read 1st post*

Postby osjclatchford » Sat Jun 14, 2014 4:54 am

ok, fun though it was to see the original artwork for the heretic sky1, I think I need to rephrase my question: could someone (if they should feel so inclined of course) make this sky:
sky1.png
tile vertically, or suggest a way for me to do so myself...

never known how you tile textures anyway. always wanted to.
beyond the obvious and crude copy, paste flip vertical cheap out, of course... :wink:

*EDIT*
disregard, problem solved
*END*
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Last edited by osjclatchford on Mon Jun 16, 2014 8:37 am, edited 1 time in total.
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Re: Resource Request thread *Read 1st post*

Postby The_Funktasm » Sat Jun 14, 2014 5:08 am

NiGHTMARE wrote:Is anyone aware of (or willing to create) any Doom-style scaffold textures along the lines of this?

Image

I know Hacx 2.0 has some, but they're not available for public use.

EDIT: Here's my own shoddy attempt:

Image


So the metal or the tarps?
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Re: Resource Request thread *Read 1st post*

Postby NiGHTMARE » Sat Jun 14, 2014 5:26 am

Preferably one that's just the tarp, one that's just the metal (for midtextures), and one that's a combo of both.
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Re: Resource Request thread *Read 1st post*

Postby Dark-Assassin » Sat Jun 14, 2014 9:43 am

I'm looking for a multi barrelled rocket launcher, preferably 3-4 barrels, rotatable (like unreal one) and semi-loaded rockets visible or a visible ammo pack.
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Re: Resource Request thread *Read 1st post*

Postby The_Funktasm » Sat Jun 14, 2014 3:49 pm

NiGHTMARE wrote:Preferably one that's just the tarp, one that's just the metal (for midtextures), and one that's a combo of both.


Well, I have tarps at least. from CGTextures
tarps.png

supports.png
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Re: Resource Request thread *Read 1st post*

Postby xenoxols » Sun Jun 15, 2014 4:27 pm

Does anyone know where to get the sound effects from super castlevania 4? Or know how to rip them?
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Re: Resource Request thread *Read 1st post*

Postby torridgristle » Sun Jun 15, 2014 4:50 pm

xenoxols wrote:Does anyone know where to get the sound effects from super castlevania 4? Or know how to rip them?


You can rip sounds from SNES roms with http://www.zophar.net/utilities/rippers/snessor95.html

You'll have to fiddle with the samplerate but they're usually: 8000, 11025, 16000, 22050, rarely 4000 for long things or 44100 for high timbre sounds like hihats.
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Re: Resource Request thread *Read 1st post*

Postby xenoxols » Sun Jun 15, 2014 5:35 pm

Thanks!
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Re: Resource Request thread *Read 1st post*

Postby wildweasel » Sun Jun 15, 2014 6:32 pm

The only real problem with SNESSOR is that it only finds sample data (musical instruments, bits of speech, etc). A lot of Castlevania 4's sound effects are done with pitch modulation of said samples, so SNESSOR itself may not be enough to get them. I recommend a high-accuracy emulator like SNESGT or Higan (which will require a high-strength CPU) and using a good sound recorder.
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Re: Resource Request thread *Read 1st post*

Postby xenoxols » Sun Jun 15, 2014 6:38 pm

Yeah, Snessor only got 4 samples, but thanks anyways.
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Re: Resource Request thread *Read 1st post*

Postby wildweasel » Sun Jun 15, 2014 7:10 pm

That said, I seem to recall Castlevania 4 has a sound test menu in Options, so that should make it easier to isolate the sound you want.
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Re: Resource Request thread *Read 1st post*

Postby xenoxols » Sun Jun 15, 2014 8:10 pm

Yup, it does. I never understood why the 4th game is a remake of the 1st though.
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Re: Resource Request thread *Read 1st post*

Postby Xeotroid » Mon Jun 16, 2014 1:08 pm

Could please someone make higher-res versions of these icons from FTL? Here's a sheet preview, there's a link for separate icons with transparency.
Image

I want them like this:
  • at 256x256 or 128x128 (original low-res is 64x64)
  • single color (like the first one, don't want to have that "modern glassy look")
  • without the glow surrounding them
  • also I want all of them to be in that octagon shape, like the first one or the camera one
  • I've included the predefined shape in the archive in the link below - so I need only the transparent inner drawings to be done

Here's the link for the separate icons + template green octagons at both 128x and 256x:
http://bit.ly/1lsVW2g

Thanks in advance for help! :)
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