DoomKrakken wrote:Define "stock game", if you're not referring to the zombieman with the rifle...
Also, you can use the Translation actor property to turn certain colors of the zombieman green...
As Captain J mentioned, yes, the one not included in the vanilla game. I have actually toyed with the translation property to change him green, but the main issue with the zombieman is that there are parts of his armor that use specific colors that are also used for his skin. So, either you end up having brown splotches on his armor, or green splotches on his skin. I was mainly just wondering if anyone had actually done a manual recolor, is all. From there, I could probably do additional translations with a green version, as needed.
In the meantime, I've gone and applied a translation via SLADE3 and am attempting to touch it up, though my sprite editing skills are, well... Admittedly garbage, lol. So if anyone had already covered this ground before, might make things easier.
Anyway, hope that clears some things up.