Resource Request thread *Read 1st post*

Requests go in THIS forum!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Mav3r1ck
Posts: 262
Joined: Thu Jul 16, 2015 11:09 pm

Re: Resource Request thread *Read 1st post*

Post by Mav3r1ck »

I'm looking for a M_DOOM hybrid variant between psx doom and doom 64 that just says "DOOM" without the "64" for the main menu.
User avatar
Orka
Posts: 261
Joined: Tue Apr 30, 2013 11:51 am
Location: Lost in the backrooms.

Re: Resource Request thread *Read 1st post*

Post by Orka »

Image
Hmmm... It's not the original doom one 'cause it was more difficult for me to recolor. It's an unfinished edit of Eriance's SSG reload animation but it's still crappy. Can someone help me finish it, please? Thanks in advance. :)
User avatar
zrrion the insect
Posts: 2411
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: Resource Request thread *Read 1st post*

Post by zrrion the insect »

Image
How's this?
User avatar
Zen3001
Posts: 412
Joined: Fri Nov 25, 2016 7:17 am
Location: some northern german shithole

Re: Resource Request thread *Read 1st post*

Post by Zen3001 »

Image
just asking, how does this look?
(you can use this gif for your stuff)
User avatar
Orka
Posts: 261
Joined: Tue Apr 30, 2013 11:51 am
Location: Lost in the backrooms.

Re: Resource Request thread *Read 1st post*

Post by Orka »

zrrion the insect wrote:Image
How's this?
OMG! I have no words... This is so awesome. I was thinking about that the other frames could have been recolored/reshaded in the way like I did (see the idle frame) but this will do it as well. :-) Thank you very much. :-D I will credit you.
User avatar
Dr_Cosmobyte
Posts: 2755
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: Resource Request thread *Read 1st post*

Post by Dr_Cosmobyte »

Oberron wrote:Can someone make these sprites invidual? Oh, and a Doom muzzleflash.
Also, I need these as a placeholder.
Oberron.rar
(42.89 KiB) Downloaded 38 times
Here you go!

EDIT: Neat sprites, Zrrion.
TiZ
Posts: 4
Joined: Mon Feb 27, 2017 8:17 pm

Re: Resource Request thread *Read 1st post*

Post by TiZ »

Hi there. Um... it might seem kind of lazy to ask, but I was wondering if it'd be any trouble for someone to make a script that displays the secondary ammo count in tandem with the alternate HUD, like, maybe just to the left of the ammo list. I'm having trouble grokking ACS, else I'd do it myself. ZDoom's otherwise super-nice alternate hud doesn't display secondary ammo at all, and weapon packs that use reloading are really popular so you basically just can't use the alternate HUD at all unless you want to use manual reloads all the time. Hopefully just plopping the number for the clip count on somewhere will fix that.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Resource Request thread *Read 1st post*

Post by Captain J »

Zen3001 wrote:just asking, how does this look?
(you can use this gif for your stuff)
Low Resolution, but well shaped. The muzzle flash seems to be small, but it's okay otherwise.
User avatar
DoomKrakken
Posts: 3482
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: Resource Request thread *Read 1st post*

Post by DoomKrakken »

Anyone know of any good particle resources for making lightning? I want a particle that can blend in well with other particles of its kind to form a smooth bolt... if that's at all possible.
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: Resource Request thread *Read 1st post*

Post by Nevander »

I'm looking for some Doom 64 styled ammo pickups for a Nailgun and a Flamethrower. Think someone could whip some up? I don't need different sizes, one size pickup would be fine for both. Something along the lines of an ammo box sized box for nails and a cell pack sized pickup for fuel.
User avatar
Skelegant
Posts: 1432
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: Resource Request thread *Read 1st post*

Post by Skelegant »

How are these?
Image
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Resource Request thread *Read 1st post*

Post by Captain J »

They seems too bright small for D64 Style IMO. But looks amazing for vanilla doom style!
User avatar
Skelegant
Posts: 1432
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: Resource Request thread *Read 1st post*

Post by Skelegant »

Funny you should say that, I just finished weathering them :D
Image
User avatar
Dr_Cosmobyte
Posts: 2755
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: Resource Request thread *Read 1st post*

Post by Dr_Cosmobyte »

Well, i just found an youtube video, but i'm (still) not looking into ripping 20 mins of this on Audacity.

Does anybody has all Caleb sounds from Blood II : The Chosen on a zip, pak, anything?

Thanks in advance.
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: Resource Request thread *Read 1st post*

Post by Nevander »

Skelegant wrote:Funny you should say that, I just finished weathering them :D
Image
They look pretty good, although maybe a bit too colorful. I'm thinking maybe the nail box could be a bit more brownish and the fuel canisters could have more of a metallic steel color where the red is.
Post Reply

Return to “Requests”