Resource Request thread *Read 1st post*
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Resource Request thread *Read 1st post*
Can anyone please make the Hexen Fighter sword a melee weapon when there in no mana left (Like all his other weapons do)? I have the graphics here (not my graphics, from ZHexen).
- NeuralStunner
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Re: Resource Request thread *Read 1st post*
Here you go. Made these ages ago, could be better probably but they work well enough.
Re: Resource Request thread *Read 1st post*
I just posted those
What I mean is a WAD that makes the weapon work this way. I guess I should've made myself more clear on that last post, sorry!
What I mean is a WAD that makes the weapon work this way. I guess I should've made myself more clear on that last post, sorry!
- NeuralStunner
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Re: Resource Request thread *Read 1st post*
Untested, but should work:
Note that you'd also need to replace all other references to FWeapQuietus (player class, weapon pieces) for this to work.
Also, I was confused because code is typically not requested in this topic.
Code: Select all
Actor FWeapQuietusPlus : FWeapQuietus Replaces FWeapQuietus
{
+WEAPON.AMMO_OPTIONAL
States
{
Select:
FSRD A 0 A_JumpIfInventory ("Mana1", 14, 1)
Goto SelectNoMana
FSRD A 0 A_JumpIfInventory ("Mana2", 14, 1)
Goto SelectNoMana
FSRD A 1 Bright A_Raise
Loop
SelectNoMana:
FSRD J 1 A_Raise
Goto Select
Deselect:
FSRD A 0 A_JumpIfInventory ("Mana1", 14, 1)
Goto DeselectNoMana
FSRD A 0 A_JumpIfInventory ("Mana2", 14, 1)
Goto DeselectNoMana
FSRD A 1 Bright A_Lower
Loop
DeselectNoMana:
FSRD J 1 A_Lower
Goto Deselect
Ready:
FSRD A 0 A_JumpIfInventory ("Mana1", 14, 1)
Goto ReadyNoMana
FSRD A 0 A_JumpIfInventory ("Mana2", 14, 1)
Goto ReadyNoMana
FSRD AAAABBBBCCCC 1 Bright A_WeaponReady
Loop
ReadyNoMana:
FSRD J 1 A_WeaponReady
Goto Ready
Fire:
FSRD A 0 A_JumpIfInventory ("Mana1", 14, 1)
Goto FireNoMana
FSRD A 0 A_JumpIfInventory ("Mana2", 14, 1)
Goto FireNoMana
FireMana:
FSRD DE 3 Bright Offset (5, 36)
FSRD F 2 Bright Offset (5, 36)
FSRD G 3 Bright Offset (5, 36) A_FSwordAttack
FSRD H 2 Bright Offset (5, 36)
FSRD I 2 Bright Offset (5, 36)
FSRD I 10 Bright Offset (5, 150)
FSRD A 0 A_JumpIfInventory ("Mana1", 14, 1)
Goto FireDoneNoMana
FSRD A 0 A_JumpIfInventory ("Mana2", 14, 1)
Goto FireDoneNoMana
FSRD A 1 Bright Offset (5, 60)
FSRD B 1 Bright Offset (5, 55)
FSRD C 1 Bright Offset (5, 50)
FSRD A 1 Bright Offset (5, 45)
FSRD B 1 Bright Offset (5, 40)
Goto Ready
FireNoMana:
FSRD DK 3 Offset (5, 36)
FSRD L 2 Offset (5, 36)
FSRD M 3 Offset (5, 36) // Put some kind of attack here.
FSRD N 2 Offset (5, 36)
TNT1 A 12
FireDoneNoMana:
FSRD J 1 Offset (5, 60)
FSRD J 1 Offset (5, 55)
FSRD J 1 Offset (5, 50)
FSRD J 1 Offset (5, 45)
FSRD J 1 Offset (5, 40)
Goto Ready
}
}
Also, I was confused because code is typically not requested in this topic.
- chronoteeth
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Re: Resource Request thread *Read 1st post*
Does anyone happen to have all the frames for the duke nukem 64 shotgun? Not like the ones that you see a lot of places, and also on like realm667, but there was one more idle frame that was more aimed forward
- JoeyTD
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Re: Resource Request thread *Read 1st post*
Can anyone edit my glock re-edit (http://forum.zdoom.org/download/file.ph ... &mode=view) to have black gloves.
Thank you.
Thank you.
Re: Resource Request thread *Read 1st post*
There's a trick to doing simple recolors like that. You make a copy of the image and delete everything except the stuff you want to recolor, and then run it though the filters you need and paste it on top of the old image. Cuts usually aren't perfect, so you might need to do some touch ups, but it saves a lot of time even then.
Here is the glove after grayscaling in case you want a lighter shade of black, just lower the brightness as you see fit and paste it over the image:
You'll need to do some minor touch ups in the last three frames, though.
Re: Resource Request thread *Read 1st post*
Here's an art request for a project I am planning. I want an Assault Rifle that would fit with Doom 64, similar to the one in 001.png (I'd use it but whoever posted it to the forums must have at first saved it as jpg and then to png, just zoom in and see what I mean). The sprite from 002.png I found here too. I just want something that looks like the rifle in 001, but with a hand on it like in 002. Credit will of course be given. I'd just need 4 frames like that rifle has.. Also thank you NeuralStunner about the sword.
EDIT: This was my mistake, I didn't save the picture right. So the picture 001.png is fine. (Just now reuploaded)
EDIT: This was my mistake, I didn't save the picture right. So the picture 001.png is fine. (Just now reuploaded)
- JoeyTD
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Re: Resource Request thread *Read 1st post*
What program are you using. Slade3,photoshop,etc.Megaherz wrote: There's a trick to doing simple recolors like that. You make a copy of the image and delete everything except the stuff you want to recolor, and then run it though the filters you need and paste it on top of the old image. Cuts usually aren't perfect, so you might need to do some touch ups, but it saves a lot of time even then.
You'll need to do some minor touch ups in the last three frames, though.
@gerolf: You don't have permission to use that rifle. that rifle was for TBM uses only.
http://thebestmltbm.deviantart.com/gall ... 8#/d4moywa
- wildweasel
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Re: Resource Request thread *Read 1st post*
Which, I'd imagine, is why he's asking for someone to create a rifle that is similar to the one posted, instead of just using that one.JoeyTD wrote:@gerolf: You don't have permission to use that rifle. that rifle was for TBM uses only.
Re: Resource Request thread *Read 1st post*
I'm using a program called PhotoFiltre. It's a lot like old paint in appearance and feel, but it has a ton of other features:JoeyTD wrote:What program are you using. Slade3,photoshop,etc.
http://photofiltre.free.fr/frames_en.htm
Not nearly as powerful as Photoshop, but then again, you don't need a powerful program for spriting. ^^
Re: Resource Request thread *Read 1st post*
Exactly.wildweasel wrote:Which, I'd imagine, is why he's asking for someone to create a rifle that is similar to the one posted, instead of just using that one.JoeyTD wrote:@gerolf: You don't have permission to use that rifle. that rifle was for TBM uses only.
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Re: Resource Request thread *Read 1st post*
Can someone please provide a cheesy flying saucer sound? It has to be a constant loop, going woo-woo-woo-woo if you know what I mean.
Re: Resource Request thread *Read 1st post*
Yeah, let me check my sound files, I think I have one.CaptainToenail wrote:Can someone please provide a cheesy flying saucer sound? It has to be a constant loop, going woo-woo-woo-woo if you know what I mean.
EDIT: Here they are, link one gives you a zip file with 38 "Alien/UFO/Space/Martian/Laser" sounds. Link 2 gives you an mp3 of more various space themed sounds. I didn't find any "woo-woo" sounds, but some sounds very close and with some editing you should be able to have one
http://www.mediafire.com/?m85dgso32qjpjxs
http://www.mediafire.com/?knjx5ink9pkh0fk
Re: Resource Request thread *Read 1st post*
Is anyone able to find a better quality version of the Duke Nukem 3D switch sound (eg perhaps like Perkristian managed for the Doom sounds?). I've always found this to be a nice satisfying switch sound but it's pretty poor quality and, even biside the Doom sounds, it comes across a bit muffled and "lo-fi".
I've attached the Duke sound so that you know what I'm talking about.
I've attached the Duke sound so that you know what I'm talking about.