I'd like to see the Quake II weapons as centred sprites too. I've tried (and failed) to get decent model rips myself. That super shotgun from Deathmatch classics posted by BLλZING_DUST could be a good starting point for spriting the QII SSG.VecterStroke wrote:Does anyone have centered sprites of the quake 2 weapons? For example, this grenade launcher sheet by Captain j
Resource Request thread *Read 1st post*
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Resource Request thread *Read 1st post*
Re: Resource Request thread *Read 1st post*
Anyone got a PDA-like pickup sprite? It doesn't have to be like a Doom3 one, I just want to have an electronic device that the player can collect to receive a message. I quite like the one in the ZDoom Community map #2 but it's a bit small and easily missed in game.
If no one has anything, I'll come up with something myself, maybe a repurposed sprite from Strife or something.
Thanks.
If no one has anything, I'll come up with something myself, maybe a repurposed sprite from Strife or something.
Thanks.
- Captain J
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Re: Resource Request thread *Read 1st post*
At least Zrrion made some SSG sprite and is good to go. And yeah, i wanna look forward to all centered Q2 weapons.Enjay wrote:I'd like to see the Quake II weapons as centred sprites too. I've tried (and failed) to get decent model rips myself. That super shotgun from Deathmatch classics posted by BLλZING_DUST could be a good starting point for spriting the QII SSG.VecterStroke wrote:Does anyone have centered sprites of the quake 2 weapons? For example, this grenade launcher sheet by Captain j
Took my fine time and made one for you. Is this okay?Anyone got a PDA-like pickup sprite? It doesn't have to be like a Doom3 one, I just want to have an electronic device that the player can collect to receive a message. I quite like the one in the ZDoom Community map #2 but it's a bit small and easily missed in game.
If no one has anything, I'll come up with something myself, maybe a repurposed sprite from Strife or something.
Thanks.
- Captain J
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Re: Resource Request thread *Read 1st post*
Oooh, that's a new one! That one looks really nice, too. Reminds me of D64!
Re: Resource Request thread *Read 1st post*
Thanks. I like both actually. Thanks.
I like the alternative screens and the fold-out antenna and keypad on Captain J's one.
SomeOtherDoomGuy, your one is showing some artefacts and blurriness from being scaled down. If you still have the big version, it would be cleaner and I could use it as a hi-res sprite.
I like the alternative screens and the fold-out antenna and keypad on Captain J's one.
SomeOtherDoomGuy, your one is showing some artefacts and blurriness from being scaled down. If you still have the big version, it would be cleaner and I could use it as a hi-res sprite.
Re: Resource Request thread *Read 1st post*
I decided to clean up and modify SomeOtherDoomGuy's one just for the hell of it. It's still the same size, just cleaned up a little and with a new screen image.
Big enough to see...
Big enough to see...
- Captain J
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Re: Resource Request thread *Read 1st post*
Oh my, that's indeed big and clear! Seems like we can scale this up and use it as some kind of message displayer!
Re: Resource Request thread *Read 1st post*
looking for a wooden door texture, I'm using polyobjects so doors that open sideways and in the size of the default exit door for example.
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Re: Resource Request thread *Read 1st post*
If this sounds too complex, can someone make a Voxels Graphic for the pickup sprite of JoeyTD and WildWeasel's AK47?
https://realm667.com/index.php/en/armor ... 9/947-ak47 - This one right here
https://realm667.com/index.php/en/armor ... 9/947-ak47 - This one right here
Re: Resource Request thread *Read 1st post*
Here you goCloudyJason22 wrote:If this sounds too complex, can someone make a Voxels Graphic for the pickup sprite of JoeyTD and WildWeasel's AK47?
https://realm667.com/index.php/en/armor ... 9/947-ak47 - This one right here
https://www.dropbox.com/s/unzmr0h0a2btfsz/ak47.kvx
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Re: Resource Request thread *Read 1st post*
Thank you.Cherno wrote:Here you goCloudyJason22 wrote:If this sounds too complex, can someone make a Voxels Graphic for the pickup sprite of JoeyTD and WildWeasel's AK47?
https://realm667.com/index.php/en/armor ... 9/947-ak47 - This one right here
https://www.dropbox.com/s/unzmr0h0a2btfsz/ak47.kvx
Re: Resource Request thread *Read 1st post*
Could anyone rip the sounds from the Apple IIgs port or Atari st port of Wolfenstein 3D?
Spoiler: just a referenceThanks in advance.
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Re: Resource Request thread *Read 1st post*
A lot of those are simply sounds from other games. Door opening sound + some guard noises + health sound can be found in Wolfendoom Arctic Wolf, gunshot can be found in quake, pickup sounds can be found in various wolfenstein mac/jaguar mods for Doom, etc...Orka wrote:Could anyone rip the sounds from the Apple IIgs port or Atari st port of Wolfenstein 3D?Spoiler: just a referenceThanks in advance.