Resource Request thread *Read 1st post*
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Resource Request thread *Read 1st post*
Anyone can put some blood muzzle flashes on Jazzmaster9 RPD?
- Oberron
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Re: Resource Request thread *Read 1st post*
I'm requesting hands like these or similar to these:
If someone should make a hand sheet of those previously shown hands, feel free to do them!
If someone should make a hand sheet of those previously shown hands, feel free to do them!
- Attachments
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- HO1.TIM[0]_p00.png (4.22 KiB) Viewed 872 times
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- HO0.TIM[0]_p00.png (5.6 KiB) Viewed 872 times
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- HO2.TIM[0]_p00.png (6.59 KiB) Viewed 872 times
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Re: Resource Request thread *Read 1st post*
Anyone have sprites of quakeguy player sprites? I felt sure I saw one based off of the chaingunner before now...
- zrrion the insect
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Re: Resource Request thread *Read 1st post*
I made this one, based on the strife acolyte and some work by David g
- FireSeraphim
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Re: Resource Request thread *Read 1st post*
Does anyone have sprites and brightmaps of the following?:
- The Imp using both it's arms to attack/throw it's fireball
- A Hell Knight with a shield
- The Baron of Hell using both it's arms to attack/throw it's fireball
- DoomKrakken
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Re: Resource Request thread *Read 1st post*
If you have Brutal Doom, you can use the Imp's jump slash sprites for your purposes. I'm thinking you could have the Imp jump and attack with its fireballs in that way.
The Hell Knight with a shield would probably be the hardest to do. If you have Torment 'N Torture Episode 3 (NOT Ultimate Torment N' Torture), the Hell Warriors there can be extracted, and merely recolored. They used to be just Hell Knights with orange skin and shields... but the updated version has lion heads, which is why you should get them from Torment 'N Torture Episode 3, and not Ultimate Torment 'N Torture (as UTNT has the updated version).
If you have Brutal Doom, you can extract the Baron's sprites for his special attack, since he claps his hands together to throw a three-ball cluster shot.
The Hell Knight with a shield would probably be the hardest to do. If you have Torment 'N Torture Episode 3 (NOT Ultimate Torment N' Torture), the Hell Warriors there can be extracted, and merely recolored. They used to be just Hell Knights with orange skin and shields... but the updated version has lion heads, which is why you should get them from Torment 'N Torture Episode 3, and not Ultimate Torment 'N Torture (as UTNT has the updated version).
If you have Brutal Doom, you can extract the Baron's sprites for his special attack, since he claps his hands together to throw a three-ball cluster shot.
- TheNightATK300
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Re: Resource Request thread *Read 1st post*
Quick question, may I use this sprite for my mod?zrrion the insect wrote:
I made this one, based on the strife acolyte and some work by David g
- DoomKrakken
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Re: Resource Request thread *Read 1st post*
Looks like a slipgate marine...
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Re: Resource Request thread *Read 1st post*
That's the kidder! You sir are a steely eyed slipgate spriter... Lovely work...zrrion the insect wrote:
I made this one, based on the strife acolyte and some work by David g
- LossForWords
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Re: Resource Request thread *Read 1st post*
is there any centered ssg reloads?
- cortlong50
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Re: Resource Request thread *Read 1st post*
osjclatchford wrote:That's the kidder! You sir are a steely eyed slipgate spriter... Lovely work...zrrion the insect wrote:
I made this one, based on the strife acolyte and some work by David g
That's the kidder! You sir are a steely eyed slipgate spriter... Lovely work
god damn thats a bad ass thing to be called
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Re: Resource Request thread *Read 1st post*
Anyone have all the Clerics hands from hexen?
- cortlong50
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Re: Resource Request thread *Read 1st post*
you can delete this is you need since its not really a resource request as it is...a question. (quest is in question so i said fuggit).
does anyone know of any final bosses that are...huge? i need an enemy that is massive. like three times the size of the cyberdemon.
im putting them in a huge room and the cyberdemon looks like its the same height as i am hahaha. so let me know if you guys are aware of anything. ive been messing with things on 667 but i still cant find what im looking for.
i mean...if i mess with the scale it would work but it would make the projectile come out of the right place...and thats not really what im going for.
does anyone know of any final bosses that are...huge? i need an enemy that is massive. like three times the size of the cyberdemon.
im putting them in a huge room and the cyberdemon looks like its the same height as i am hahaha. so let me know if you guys are aware of anything. ive been messing with things on 667 but i still cant find what im looking for.
i mean...if i mess with the scale it would work but it would make the projectile come out of the right place...and thats not really what im going for.
- DoomKrakken
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Re: Resource Request thread *Read 1st post*
I'm going to assume you meant that it wouldn't make the projectile come out of the right place. What you need to do is adjust the offsets of the projectile in [wiki]A_CustomMissile[/wiki] or [wiki]A_SpawnItemEx[/wiki].cortlong50 wrote:i mean...if i mess with the scale it would work but it would make the projectile come out of the right place...and thats not really what im going for.
If you want more details, go and ask on the "How Do I..." thread.
- cortlong50
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Re: Resource Request thread *Read 1st post*
DoomKrakken wrote:I'm going to assume you meant that it wouldn't make the projectile come out of the right place. What you need to do is adjust the offsets of the projectile in [wiki]A_CustomMissile[/wiki] or [wiki]A_SpawnItemEx[/wiki].cortlong50 wrote:i mean...if i mess with the scale it would work but it would make the projectile come out of the right place...and thats not really what im going for.
If you want more details, go and ask on the "How Do I..." thread.
thanks for all the info krakken, sorry for the short thanks, im in the zone but its super appreciated hahaha