Resource Request thread *Read 1st post*

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TheBadHustlex
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Re: Resource Request thread *Read 1st post*

Post by TheBadHustlex »

AEoD might have it. It has tons of resources from Half Life.
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NeuralStunner
 
 
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Re: Resource Request thread *Read 1st post*

Post by NeuralStunner »

An utterly colossal mod is the last place I would ever recommend getting a single resource from.
Toberone wrote:it was a nice crunchy meaty noise that got played whenever something exploded into gibs.
Seems to be the one in this pack. (And that's not even a MB!)
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Slax
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Re: Resource Request thread *Read 1st post*

Post by Slax »

Any of you guys got the System Shock 2 weapon sounds ready to go?
I'd very much like to use them.

Nevermind. Got it all right here.
http://www.mediafire.com/download/3bh27 ... pn_snd.rar
loismustdie555
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Re: Resource Request thread *Read 1st post*

Post by loismustdie555 »

Does anyone have the entire collection of Mike12's resources?
I can't find them anywhere. :(
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kidvicious
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Re: Resource Request thread *Read 1st post*

Post by kidvicious »

Are there any existing Powerslave hands in Caleb's skin tone? I could've sworn I've the revolver hand in caleb's palette.
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raymoohawk
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Re: Resource Request thread *Read 1st post*

Post by raymoohawk »

sorry for shameless plug this isnt a request, but if you guys have a request for an original monster from scratch, you may want to check my monster design contest thread

http://forum.zdoom.org/viewtopic.php?f=37&t=46970

if you have an idea for a monster submit a sketch or description and if your design wins ill sprite it for you!
rabidrage
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Re: Resource Request thread *Read 1st post*

Post by rabidrage »

Hey everybody. It's been something like 15 years since I've made a map, but I've come back swingin'!. I saw that there was some work done to extract the Sega Saturn HUD from the game, but I have no idea how to use what's been posted in order to put it in a wad that will work with ZDoom. Can anybody either convert it for me or explain what to do? Please keep in mind, I'm not exactly tech-savvy...at least, not yet! So it's got to be some simple point-and-click stuff.
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wildweasel
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Re: Resource Request thread *Read 1st post*

Post by wildweasel »

rabidrage wrote:Hey everybody. It's been something like 15 years since I've made a map, but I've come back swingin'!. I saw that there was some work done to extract the Sega Saturn HUD from the game, but I have no idea how to use what's been posted in order to put it in a wad that will work with ZDoom. Can anybody either convert it for me or explain what to do? Please keep in mind, I'm not exactly tech-savvy...at least, not yet! So it's got to be some simple point-and-click stuff.
Welcome to the forums! Unfortunately, constructing a working HUD isn't exactly "simple point-and-click stuff," but it's not that much harder than fiddling with numbers. I wrote a tutorial on how to write SBARINFO, but what you might want to do instead is import your graphics and edit the default status bars to suit your needs.

Failing that, I might give it a go later on, if I'm bored enough.
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raymoohawk
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Re: Resource Request thread *Read 1st post*

Post by raymoohawk »

these were suppossed to be dogs

Image
Image

could somebody please dog them? theyre supposed to be for freedoom (for prboom or mbf purposses) so no edits of the wolfendog
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Captain J
 
 
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Re: Resource Request thread *Read 1st post*

Post by Captain J »

wait, is they're going to be replacement of the ss or demon? very hilarious and creative idea to me.
kidvicious wrote:Are there any existing Powerslave hands in Caleb's skin tone? I could've sworn I've the revolver hand in caleb's palette.
his resource thread is here.
rabidrage
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Re: Resource Request thread *Read 1st post*

Post by rabidrage »

wildweasel wrote:Welcome to the forums! Unfortunately, constructing a working HUD isn't exactly "simple point-and-click stuff," but it's not that much harder than fiddling with numbers. I wrote a tutorial on how to write SBARINFO, but what you might want to do instead is import your graphics and edit the default status bars to suit your needs.

Failing that, I might give it a go later on, if I'm bored enough.
Thanks, WildWeasel! I might be a fairly intermittent poster for right now, as my mapping skills need a ton of work and I get distracted easily. However, I'm pretty psyched about this. I don't think I'd be very good at editing graphics if it's not a simple case of renaming sprites and/or pointing actors to them. So if you do get bored enough, I would be really happy to see what you can do.

I've found things like the Playstation TC, Doom 64 monsters and JagDoom TC and taken what I liked, and I put the 3DO music into a wad file...how awesome would it be to top it off with the best HUD from the consoles?
Toberone
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Re: Resource Request thread *Read 1st post*

Post by Toberone »

NeuralStunner wrote:An utterly colossal mod is the last place I would ever recommend getting a single resource from.
Toberone wrote:it was a nice crunchy meaty noise that got played whenever something exploded into gibs.
Seems to be the one in this pack. (And that's not even a MB!)
Much appreciated thank you! Also I should apologize, seems I should spend a little more time in google before I dismiss anythings existence.
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raymoohawk
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Re: Resource Request thread *Read 1st post*

Post by raymoohawk »

to cap j, they where supposed to be for sourceports like mbf that use a helper dog, fraggle had recently complainde that the libre replacement they have is a green worm, so i thought id give it a shot and they turned out as marine daisys instead
The_Funktasm
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Re: Resource Request thread *Read 1st post*

Post by The_Funktasm »

Is there a marine based set of melee weapon sprites? Also are there any half decent skeleton enemy sprites around? Bonus points if they're a bit more stylized like wolf 3d enemies or arcade games, or have melee and gun variants, but for a base I'll take anything. I feel like working on an old project and I need more tropes if it's going to work.
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kidvicious
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Re: Resource Request thread *Read 1st post*

Post by kidvicious »

Could anyone take these hands and put them on the frames for the powerslave revolver? or Set the skin tone on the revolver to Caleb's?
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