Resource Request thread *Read 1st post*

Requests go in THIS forum!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Blox
Posts: 3728
Joined: Wed Sep 22, 2010 9:35 am
Location: Apathetic Limbo

Re: Resource Request thread *Read 1st post*

Post by Blox »

With a SVN version of SLADE3, when inside a .wad/pk3 - do Archive > New > PLAYPAL
Then right click on it and go Palette > Import from .. -> Switch to [PNG File .png] view, find that image - open it up, and Save Changes.

Then you go ahead and do Palette > Generate Colormaps. And you have a new, usable palette! ..
..Except be careful that you don't accidentally fuck up every vanilla Doom graphic ever. And be aware that said vanilla graphics do use duplicate entries. Why? Because fuck us I guess. :(

- And if you feel like tweaking it manually - export the colormap as a .png, edit it - and then import it back and convert it to a Doom Flat.
Make sure it's the same size however - and that you don't change the top pixels. x;
Attachments
pal.wad
And here's the result of just the two
(9.29 KiB) Downloaded 33 times
User avatar
zrrion the insect
Posts: 2411
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: Resource Request thread *Read 1st post*

Post by zrrion the insect »

Thanks Blox!
Blox wrote:..Except be careful that you don't accidentally fuck up every vanilla Doom graphic ever. And be aware that said vanilla graphics do use duplicate entries. Why? Because fuck us I guess. :(
I do plan to change the duplicate colours to different things. I plan on using TEXTURES to translate all of the duplicates to a non-duplicate colour. (I'm not using this with too many vanilla things though, so It may not be a huge deal.)
Gez
 
 
Posts: 17835
Joined: Fri Jul 06, 2007 3:22 pm

Re: Resource Request thread *Read 1st post*

Post by Gez »

Keep in mind ZDoom needs at least one duplicated color, preferably the black (#000000). You can still have 255 unique colors; but if you have 256 unique colors, one of them will be sacrificed.
User avatar
jazzmaster9
Posts: 862
Joined: Wed Apr 18, 2012 11:37 pm
Contact:

Re: Resource Request thread *Read 1st post*

Post by jazzmaster9 »

can some one do a DooM styled recolor of this guys helmet?

Image
i'm planning to stick it on a baron to make a big daddy type enemy.
User avatar
Enjay
 
 
Posts: 26535
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Resource Request thread *Read 1st post*

Post by Enjay »

This is probably quite simple. Can anyone make a resized version of these numbers (only the numbers are required - no letters). I would like them to b 4x their current size (20 pixels tall) and smoothed out to remove their blockyness. I've tried my hand at it and, maybe, the 2 looks OK but everything else I tried certainly looks like it could be done better. If anyone has a go, I'm quite happy for them to be given an additional effect (such as perhaps a darker shade on the lower edges to make them look a little fuller) but that's only a "nice to have" and by no means essential.

Originals:
Image

The kind of thing that I'm looking for:
Image

Thanks in anticipation.
Gez
 
 
Posts: 17835
Joined: Fri Jul 06, 2007 3:22 pm

Re: Resource Request thread *Read 1st post*

Post by Gez »

Kinda like this? I preserved some of the blockyness because otherwise you might as well just use Garamond Bold or something. I gave a bit of a curve to the 2 so that it doesn't look like a Z, but I haven't slanted the main line of the 7 so it still looks like a rotated L.

Still fully monochrome, though.
Attachments
njumbers.png
njumbers.png (616 Bytes) Viewed 572 times
User avatar
Jimmy
 
 
Posts: 4720
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him
Contact:

Re: Resource Request thread *Read 1st post*

Post by Jimmy »

I'd have them more like this, personally. The same pixels but just slightly rounded.
Attachments
enjaynumbers.png
enjaynumbers.png (1.11 KiB) Viewed 570 times
User avatar
Enjay
 
 
Posts: 26535
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Resource Request thread *Read 1st post*

Post by Enjay »

Thank you both very much. I'm not sure which one I like the best so I'll try them in game and see if that makes a difference. Thanks again. :)
User avatar
Blox
Posts: 3728
Joined: Wed Sep 22, 2010 9:35 am
Location: Apathetic Limbo

Re: Resource Request thread *Read 1st post*

Post by Blox »

Meanwhile in Bloaxland..
Image
Funny how it's exactly 1024 bytes too. :lol:

Seems to need some de-roughening. oh well
User avatar
Enjay
 
 
Posts: 26535
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Resource Request thread *Read 1st post*

Post by Enjay »

More to try in game.
Thank you. :D
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: Resource Request thread *Read 1st post*

Post by osjclatchford »

Hi guys. I remember seeing an altdeath of a zombieman that was a spinning death like one from strife...
anyone have these sprites per-chance?
gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

Re: Resource Request thread *Read 1st post*

Post by gerolf »

I know I requested something very similar to this, but can someone please
01.png
01.png (16.65 KiB) Viewed 440 times
Make this appear handless (as in only holding the trigger part of the gun)?
User avatar
jazzmaster9
Posts: 862
Joined: Wed Apr 18, 2012 11:37 pm
Contact:

Re: Resource Request thread *Read 1st post*

Post by jazzmaster9 »

gerolf wrote:I know I requested something very similar to this, but can someone please
01.png
Make this appear handless (as in only holding the trigger part of the gun)?
here's a handless version i made.
Image
User avatar
xenoxols
Posts: 2128
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: Resource Request thread *Read 1st post*

Post by xenoxols »

can someone make an m79 with reloading animations?
User avatar
NachtIntellect
Posts: 305
Joined: Wed Feb 29, 2012 2:10 pm
Location: Bienenstock, Germany

Re: Resource Request thread *Read 1st post*

Post by NachtIntellect »

I was wondering if someone could make or find me a rope, I just need the rope texture, not the poles aswell like texture with a transparent background (Doesn't have to belong to any pallete), somewhat like this (Hell, I'll even take one with different colors.):

Image
Post Reply

Return to “Requests”