Resource Request thread *Read 1st post*
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Resource Request thread *Read 1st post*
With a SVN version of SLADE3, when inside a .wad/pk3 - do Archive > New > PLAYPAL
Then right click on it and go Palette > Import from .. -> Switch to [PNG File .png] view, find that image - open it up, and Save Changes.
Then you go ahead and do Palette > Generate Colormaps. And you have a new, usable palette! ..
..Except be careful that you don't accidentally fuck up every vanilla Doom graphic ever. And be aware that said vanilla graphics do use duplicate entries. Why? Because fuck us I guess.
- And if you feel like tweaking it manually - export the colormap as a .png, edit it - and then import it back and convert it to a Doom Flat.
Make sure it's the same size however - and that you don't change the top pixels. x;
Then right click on it and go Palette > Import from .. -> Switch to [PNG File .png] view, find that image - open it up, and Save Changes.
Then you go ahead and do Palette > Generate Colormaps. And you have a new, usable palette! ..
..Except be careful that you don't accidentally fuck up every vanilla Doom graphic ever. And be aware that said vanilla graphics do use duplicate entries. Why? Because fuck us I guess.
- And if you feel like tweaking it manually - export the colormap as a .png, edit it - and then import it back and convert it to a Doom Flat.
Make sure it's the same size however - and that you don't change the top pixels. x;
- Attachments
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- pal.wad
- And here's the result of just the two
- (9.29 KiB) Downloaded 33 times
- zrrion the insect
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Re: Resource Request thread *Read 1st post*
Thanks Blox!
I do plan to change the duplicate colours to different things. I plan on using TEXTURES to translate all of the duplicates to a non-duplicate colour. (I'm not using this with too many vanilla things though, so It may not be a huge deal.)Blox wrote:..Except be careful that you don't accidentally fuck up every vanilla Doom graphic ever. And be aware that said vanilla graphics do use duplicate entries. Why? Because fuck us I guess.
Re: Resource Request thread *Read 1st post*
Keep in mind ZDoom needs at least one duplicated color, preferably the black (#000000). You can still have 255 unique colors; but if you have 256 unique colors, one of them will be sacrificed.
- jazzmaster9
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Re: Resource Request thread *Read 1st post*
can some one do a DooM styled recolor of this guys helmet?
i'm planning to stick it on a baron to make a big daddy type enemy.
i'm planning to stick it on a baron to make a big daddy type enemy.
Re: Resource Request thread *Read 1st post*
This is probably quite simple. Can anyone make a resized version of these numbers (only the numbers are required - no letters). I would like them to b 4x their current size (20 pixels tall) and smoothed out to remove their blockyness. I've tried my hand at it and, maybe, the 2 looks OK but everything else I tried certainly looks like it could be done better. If anyone has a go, I'm quite happy for them to be given an additional effect (such as perhaps a darker shade on the lower edges to make them look a little fuller) but that's only a "nice to have" and by no means essential.
Originals:
The kind of thing that I'm looking for:
Thanks in anticipation.
Originals:
The kind of thing that I'm looking for:
Thanks in anticipation.
Re: Resource Request thread *Read 1st post*
Kinda like this? I preserved some of the blockyness because otherwise you might as well just use Garamond Bold or something. I gave a bit of a curve to the 2 so that it doesn't look like a Z, but I haven't slanted the main line of the 7 so it still looks like a rotated L.
Still fully monochrome, though.
Still fully monochrome, though.
- Attachments
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- njumbers.png (616 Bytes) Viewed 572 times
Re: Resource Request thread *Read 1st post*
I'd have them more like this, personally. The same pixels but just slightly rounded.
- Attachments
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- enjaynumbers.png (1.11 KiB) Viewed 570 times
Re: Resource Request thread *Read 1st post*
Thank you both very much. I'm not sure which one I like the best so I'll try them in game and see if that makes a difference. Thanks again.
Re: Resource Request thread *Read 1st post*
Meanwhile in Bloaxland..
Funny how it's exactly 1024 bytes too.
Seems to need some de-roughening. oh well
Funny how it's exactly 1024 bytes too.
Seems to need some de-roughening. oh well
Re: Resource Request thread *Read 1st post*
More to try in game.
Thank you.
Thank you.
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Re: Resource Request thread *Read 1st post*
Hi guys. I remember seeing an altdeath of a zombieman that was a spinning death like one from strife...
anyone have these sprites per-chance?
anyone have these sprites per-chance?
Re: Resource Request thread *Read 1st post*
I know I requested something very similar to this, but can someone please
Make this appear handless (as in only holding the trigger part of the gun)?- jazzmaster9
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Re: Resource Request thread *Read 1st post*
here's a handless version i made.gerolf wrote:I know I requested something very similar to this, but can someone pleaseMake this appear handless (as in only holding the trigger part of the gun)?
- xenoxols
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Re: Resource Request thread *Read 1st post*
can someone make an m79 with reloading animations?
- NachtIntellect
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Re: Resource Request thread *Read 1st post*
I was wondering if someone could make or find me a rope, I just need the rope texture, not the poles aswell like texture with a transparent background (Doesn't have to belong to any pallete), somewhat like this (Hell, I'll even take one with different colors.):