[Sprites] Top and Bottom Angles

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[Sprites] Top and Bottom Angles

Postby Pixel Eater » Wed Aug 29, 2018 7:43 am

Does anyone feel like making some sprites of the top and bottom of a DooM monster? I've written some ZScript that allows those angles but my own attempts at spriting were a bust:
And I mean the literal bust of an Imp :lol:

I think a Cacodemon might be the easiest for demonstrating the bottom angles but I'll leave that up to whoever volunteers.

To properly test the code I need the following frames, both top and bottom:
-An idle frame
-A foot forward frame (if relevant) which I can mirror
-Each attack frame
-The pain frame/s (or optionally the idle frame could be reused)
-And each death frame

The Caco for example could be done with 20 frames and all without rotations as the code handles that. What I can't decide is whether the attack frames should depict the monster's gaze tilting up or down by 45 degrees. The reasoning against is the player might not be the target of the attack, so I'm not sure :shrug:

Let me know if you're interested or have questions. Ciao!
Last edited by Pixel Eater on Wed Aug 29, 2018 7:47 am, edited 1 time in total.
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Re: [Sprites] Top and Bottom Angles

Postby ramon.dexter » Wed Aug 29, 2018 7:47 am

Wow, that's cool. Yesterday I wondered if there is possibility to make something like that, But I thought it would need an engine modification. Looks like I was wrong.
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Re: [Sprites] Top and Bottom Angles

Postby Pixel Eater » Wed Aug 29, 2018 7:51 am

Hopefully it doesn't disappoint visually and is easy enough to transfer into any project. I just need one example monster to confirm it's working properly and make the right adjustments :)
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Re: [Sprites] Top and Bottom Angles

Postby Pixel Eater » Thu Aug 30, 2018 8:36 pm

Okay I have come up with a system of alphabetized arrow sprites that gives me the information I need.
Top angle:

Bottom angle:


So far all I've found was that I was mirroring the bottom sprite needlessly. With that fixed I think it's fully functioning now :mrgreen:

I've made the middle Imp angry:
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Re: [Sprites] Top and Bottom Angles

Postby Pixel Eater » Fri Aug 31, 2018 9:23 am

Here's a lame video while I iron some new bugs out: Video

The bugs: Apparently crushed monsters do some weird crap I didn't expect and the Lost Soul removes itself when it dies but not completely? A little confused how to deal with them :?

All sorted now! Code can be downloaded here.
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Re: [Sprites] Top and Bottom Angles

Postby Galaxy_Stranger » Sun Sep 09, 2018 8:23 pm

Wow, this is really cool. Wonder if this could be implemented in-engine.
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Re: [Sprites] Top and Bottom Angles

Postby Caligari87 » Sun Sep 09, 2018 9:17 pm

It certainly could. It won't be, for all the reasons listed every time it's brought up, including the last time that spawned this particular thread.

8-)
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Re: [Sprites] Top and Bottom Angles

Postby Pixel Eater » Thu Sep 13, 2018 8:29 pm

It would be nice, I feel it's necessary for mouselooking. And if one day it does become a feature, at least this little project will give people a head start on their spriting :BFG:

I'm almost finished an update now that allows up to 50 angles (or even more if requested) that should be of use to model rippers.
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