Pass next level to WorldUnloaded

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Marisa the Magician
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Pass next level to WorldUnloaded

Post by Marisa the Magician »

Bit of a convenience thing, really, so one can for example look up the levelinfo of the next map and check if we're traversing between maps in same/different hub, or check if the next map resets inventory and run special code for that, and so on. The only alternative would be to use a static thinker to transfer data between one WorldUnloaded event and the next WorldLoaded, but this wouldn't allow you to do stuff BEFORE the actual map transition.

If this is feasible and acceptable, I'd gladly implement it myself, as it's fairly straightforward to add with how things are currently structured (just adding an extra parameter, basically).
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Nash
 
 
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Re: Pass next level to WorldUnloaded

Post by Nash »

Sounds useful, just do the PR hahaha
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Marisa the Magician
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Re: Pass next level to WorldUnloaded

Post by Marisa the Magician »

Very well. I'll do this one and three other extra features in separate posts afterwards.
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Marisa the Magician
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Re: Pass next level to WorldUnloaded

Post by Marisa the Magician »

And as promised here's the pull request.
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Major Cooke
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Re: Pass next level to WorldUnloaded

Post by Major Cooke »

Added by Graf.
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